Jump to content

Brand Loyalty Challenge


Recommended Posts

There are many different agencies that make a variety of different parts, promoting a diverse market in the spaceship industry. Unfortunately, Jeb decided none of that matters anymore, because from now on you can only use parts and accept contracts from a select few agencies of your choice.

Rules:

You may only use part adding mods that are on the allowed mods list. Mods that don't add parts are allowed, unless stated otherwise

You may only use parts and do contracts from a select few agencies of your choice.

There are a few exceptions to the above rule.

All the parts from the "Start" tech tree node are allowed regardless of your Agency choices.

Contracts from Kerbin World-Firsts Record-Keeping Society are allowed regardless of your choices

Parts that are made by two different agencies, like the R.A.P.I.E.R. engine are allowed, as long as you have chosen one of those agencies.

Parts that don't have a manufacturer (found laying by the side of the road, or blank) are allowed.

"Explore the ____" contracts are allowed, regardless of who is giving them.

Allowed/Disallowed mods:

Ven's stock revamp

RLA stocklike

Near future technologies

NEAR or FAR

Deadly Reentry

TAC Life Support (All life support containers are allowed regardless of your agency choices)

If you would like for a mod to be added, suggest it.

Mods that aren't going to be allowed, so don't request them:

B9 aerospace (Sorry, but Tetragon projects screws everything up)

Difficulty levels:

Easy:

Use the "Normal" difficulty preset when setting up your game.

You can choose 3 different agencies

x0.5 point multiplier

Normal:

Use the "Moderate" difficulty preset when setting up your game.

You can choose 2 different agencies

x1 point multiplier

Hard:

Use the "hard" difficulty preset when setting up your game.

You can only choose one agency!

x2 point multiplier

Other:

If you used a custom preset, then post a screenshot of it, and I will try and figure out how I should score it

Scoring:

Your score is obtained by take an activity you performed, and multiplying by different value depending on where you did it.

Each activity marked with a + only count on the first time

Please post screenshots of each activity you performed, or else I can't count them as valid

Activities with a * are worth no points if performed on Kerbin.

+Got into a stable orbit - +10 points

*+Landed on - +20 points

*+Returned to kerbin - +50 points

Built a station in orbit - +30 points

*Built a base on the surface - +30 points

Killed a kerbal (be honest) - -20 points

Places:

Kerbol - x2

Moho - x5

Eve - x8

Gilly - x3

Kerbin - x1

Mun - x1.5

Minmus - 1.25

Duna - x2

Ike - x2

Angry space potato - x3

Jool - 4x

Laythe - 5x

Vall - 4x

Tylo - 8x

Bop - 4x

Pol - 4x

Eeloo - 10x

Other activities:

Completed the tech tree - +100 points

Didn't kill any kerbals! - +100 points

Used DR, or TACLS - +50 each or +150 if both were used.

Scoreboard:

1st: Jeb K. 2,500 points

2nd: Kirrim K. 2462 points

3rd: Bob K. 1,000 points

4th: Bill K. 500 points

5th: Bertbert K. 50 points

6th: UNRANKED

7th: UNRANKED

8th: UNRANKED

9th: UNRANKED

10th UNRANKED

C7 Aerospace Division

- jet/rapier/aerospike engines

- wings/cockpits/stuff

: probably not first choice, might be a good second

Dinkelstein Kerman's Construction Emporium

- structural parts only

: barely useful

Experimental Engineering Group

- SC-9001 Science Jr.

: tough to go without early on, but only one part

FLOOYD Dynamics Research Labs.

- FTX-2 External Fuel Duct

: ah, no asparagus staging for this challenge

Goliath National Products

- nose cones

: not useful

Integrated Integrals

- Mobile Processing Lab MPL-LG-2

: hmmmm, new lander/mothership designs for beyond kerbin *scribble*

Ionic Symphonic Protonic Electronics

- ion engines

- all available communotrons

: oops, no transmitting of data for this challenge

Jebediah Kerman's Junkyard and Spaceship Parts Co.

- stuff (mostly normal sized tanks/engines, incl. lv-n)

: probably a good first choice

Kerbal Motion LLC

- the claw...

- some rover related stuff

: ugh, so no more grab-me-docking. precision docking it is.

Kerbodyne

- heavy lifter stuff

: meh, i can do without titanic monstrosities...

Kerlington Model Rockets and Paper Products Inc.

- struts!!!!

- struts!!!!

- and: Struts!!!

: ouch. probably _very_ hard without

Maxo Construction Toys

- girders

: hopefully superflous with the one already available, i hope

Moving Parts Experts Group

- landing gear, all of them

: hehehe, errr. and no girders to compensate. i want pictures of your landings!

O.M.B. Demolition Enterprises

- all decouplers, save for the rockomax one and the Structural Pylon

: *giggles-uncontrollably*

Periapsis Rocket Supplies Co.

- Sepatron I

: well, without radial decouplers no need for those

Probodobodyne Inc.

- thermometer/seismic sensor/gravioli/barometer

- all(!!!) solar panels

- OKTO probe and relatives (incl Stayputnik Mk. 1)

: ... just think about it. this is getting ridiculous

Reaction Systems Ltd.

- auxilliary RCS

: nah, *tosses-stuff-out-of-window*

Rockomax Conglomerate

- rockomax. 'nuff said

: only stack decoupler left after O.M.B.

ROKEA Inc.

- lights and all ladders

: pancake lander designs for daylight only. duly noted

Sean's Cannery

- Mk2 Lander Can

: finally something i can live without

STEADLER Engineering Corps

- SAS and RCS Thruster Block

: steady handed pilots neaded. apply within.

StrutCo

- Cubic Octagonal Strut

: there goes my creativity...

Vac-Co Advanced Suction Systems

- XM-G50 Radial Air Intake

: what is that thing?

WinterOwl Aircraft Emporium

- Tail Connector

: the idea of aesthetically pleasing crafts has been abandoned some lines above already

Zaltonic Electronics

- batteries

: awww, i forget those anyway

Edited by temporalExile
Cleaned up everything.
Link to comment
Share on other sites

  • 2 weeks later...

Please post on the thread if you are going to participate, even if you don't have a score yet. This is to make sure that it doesn't sink again... Once you get a score, you can make new post for it. If you are updating your score, please make a new post as well.

Edited by temporalExile
Link to comment
Share on other sites

The first node in the tech tree features:

Kerlington Model Rockets and Paper Products Inc.

- Command Pod Mk1

Jebediah Kerman's Junkyard and Spaceship Parts Co.

- LV-T30 Liquid Fuel Engine

- FL-T200 Fuel Tank

Found lying by the side of the road

- RT-10 Solid Fuel Booster

Maxo Construction Toys

- Modular Girder Segment

Edit: aaaand the Communotron 16. right. forgot this.

A good start, and all of those are allowed. Further, you allowed the following noteworthy parts regardless of chosen brand(s):

Found lying by the side of the road

- docking ports, all of them

- parachutes, all of them

- Mystery Goo

- Small Inline Reaction Wheel

- some more stuff, if you have uses for it, indulge me.

This will require a serious pre-planned approach of what to acquire when in the tech-tree...

I am not sure i am up to this task... anyway, placeholder in place ;-)

Anyway, here's a short rundown on all agencies, according to the wiki, with a short comment.

Edit: *snip* see OP post. Will try to see how far i get over the weekend.

Update: Sorry, hitting a bit of rock bottom with this weeks time planning (RL), still figuring out how to achieve orbit with explosive staging... currently testing some designs in sandbox mode. this is taking longer than expected. but i am still on it :)

Edited by heng
Link to comment
Share on other sites

The first node in the tech tree features:

Kerlington Model Rockets and Paper Products Inc.

- Command Pod Mk1

Jebediah Kerman's Junkyard and Spaceship Parts Co.

- LV-T30 Liquid Fuel Engine

- FL-T200 Fuel Tank

Found lying by the side of the road

- RT-10 Solid Fuel Booster

Maxo Construction Toys

- Modular Girder Segment

A good start, and all of those are allowed. Further, you allowed the following noteworthy parts regardless of chosen brand(s):

Found lying by the side of the road

- docking ports, all of them

- parachutes, all of them

- Mystery Goo

- Small Inline Reaction Wheel

- some more stuff, if you have uses for it, indulge me.

This will require a serious pre-planned approach of what to acquire when in the tech-tree...

I am not sure i am up to this task... anyway, placeholder in place ;-)

Anyway, here's a short rundown on all agencies, according to the wiki, with a short comment.

C7 Aerospace Division

- jet/rapier/aerospike engines

- wings/cockpits/stuff

: probably not first choice, might be a good second

Dinkelstein Kerman's Construction Emporium

- structural parts only

: barely useful

Experimental Engineering Group

- SC-9001 Science Jr.

: tough to go without early on, but only one part

FLOOYD Dynamics Research Labs.

- FTX-2 External Fuel Duct

: ah, no asparagus staging for this challenge

Goliath National Products

- nose cones

: not useful

Integrated Integrals

- Mobile Processing Lab MPL-LG-2

: hmmmm, new lander/mothership designs for beyond kerbin *scribble*

Ionic Symphonic Protonic Electronics

- ion engines

- all available communotrons

: oops, no transmitting of data for this challenge

Jebediah Kerman's Junkyard and Spaceship Parts Co.

- stuff (mostly normal sized tanks/engines, incl. lv-n)

: probably a good first choice

Kerbal Motion LLC

- the claw...

- some rover related stuff

: ugh, so no more grab-me-docking. precision docking it is.

Kerbodyne

- heavy lifter stuff

: meh, i can do without titanic monstrosities...

Kerlington Model Rockets and Paper Products Inc.

- struts!!!!

- struts!!!!

- and: Struts!!!

: ouch. probably _very_ hard without

Maxo Construction Toys

- girders

: hopefully superflous with the one already available, i hope

Moving Parts Experts Group

- landing gear, all of them

: hehehe, errr. and no girders to compensate. i want pictures of your landings!

O.M.B. Demolition Enterprises

- all decouplers, save for the rockomax one and the Structural Pylon

: *giggles-uncontrollably*

Periapsis Rocket Supplies Co.

- Sepatron I

: well, without radial decouplers no need for those

Probodobodyne Inc.

- thermometer/seismic sensor/gravioli/barometer

- all(!!!) solar panels

- OKTO probe and relatives (incl Stayputnik Mk. 1)

: ... just think about it. this is getting ridiculous

Reaction Systems Ltd.

- auxilliary RCS

: nah, *tosses-stuff-out-of-window*

Rockomax Conglomerate

- rockomax. 'nuff said

: only stack decoupler left after O.M.B.

ROKEA Inc.

- lights and all ladders

: pancake lander designs for daylight only. duly noted

Sean's Cannery

- Mk2 Lander Can

: finally something i can live without

STEADLER Engineering Corps

- SAS and RCS Thruster Block

: steady handed pilots neaded. apply within.

StrutCo

- Cubic Octagonal Strut

: there goes my creativity...

Vac-Co Advanced Suction Systems

- XM-G50 Radial Air Intake

: what is that thing?

WinterOwl Aircraft Emporium

- Tail Connector

: the idea of aesthetically pleasing crafts has been abandoned some lines above already

Zaltonic Electronics

- batteries

: awww, i forget those anyway

Thanks for the nice list, I'll add it in the OP. Also, IIRC, the communotron-16 is in the start node, so data transmission is accessible to everyone, but electric charge will be pretty limited. I wouldn't be supprised if I saw some makeshift LFO electric generators.

Edited by temporalExile
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...