ColdFire75 Posted March 31, 2012 Share Posted March 31, 2012 ???One of the best thing about KSP is all the mods, and I now want to start a fresh space program with a good and coherent set of mods. So what do people think is a good mix?I\'m thinking Cart and MechJeb for certain, and my tweaked version of the solar panel mod, maybe C7. The bit I get stuck on is the main rocket kit, I find Skilisko Edition 2 seemed wobbly when I used it, but when I last used NovaPunch I found there was a big mix of parts that didn\'t look great together, and there were simply to many. What\'s a good pack, or set of packs to base my new space program on?Thanks in advance for your thoughts Link to comment Share on other sites More sharing options...
sting_auer Posted March 31, 2012 Share Posted March 31, 2012 I\'d suggest the Katerpillar wheel mod instead of the cart mod. It allows more creativity in the creation of your rovers. Link to comment Share on other sites More sharing options...
ColdFire75 Posted March 31, 2012 Author Share Posted March 31, 2012 Oh, just took a look, I\'ll be adding that, I just realised I forgot Probodobodyne, can\'t have a space program without satellites! (Unless there is a better option to Probodobodyne ?) Link to comment Share on other sites More sharing options...
White Owl Posted March 31, 2012 Share Posted March 31, 2012 I really like the KW Challenger pack for my rockets, C7 for the planes, and selected bits and pieces of NovaPunch to connect everything. Also, Gaby\'s pack for more bits and pieces. Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted April 1, 2012 Share Posted April 1, 2012 I really like the KW Challenger pack for my rockets, C7 for the planes, and selected bits and pieces of NovaPunch to connect everything. Also, Gaby\'s pack for more bits and pieces.I go for C7 for planes, Silisko Edition for rockets, Probodobodyne for satellites, and BACE for landers... Link to comment Share on other sites More sharing options...
ColdFire75 Posted April 1, 2012 Author Share Posted April 1, 2012 Is it only me that finds Silisko Edition really wobbly then? =/ Link to comment Share on other sites More sharing options...
thorfinn Posted April 1, 2012 Share Posted April 1, 2012 Is it only me that finds Silisko Edition really wobbly then? =/Silisko had a problem with ASAS tuning and engine gimbals... don\'t know if he ever managed to solve it. And most of the mods I tried were more wobbly than stock; it\'s the reason why I abandoned most of them. I suppose that these work very well when you make rockets in the style of the designer, but aren\'t tested against all possible configurations at thoroughly as stock..... Link to comment Share on other sites More sharing options...
Kryten Posted April 1, 2012 Share Posted April 1, 2012 Are you using the old version or the new alpha? I\'m having no problems with the current version; radical boosters cause a bit of rolling, but it\'s nothing a stock strut per booster can\'t fix-unlike something like novapunch, which can need dozens of modded struts per rocket. Link to comment Share on other sites More sharing options...
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