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In-game support for mods, save and .craft file sharing


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I kinda did a thread like this a while back but, It was locked since I moved it to a discussion, and now that discussion is long dead. So here is, I think we should adopt space engineers' sharing system with curse.com as our "workshop" since not all KSP installs are on steam.

Space engineers knocked it out of the park for mod support. I should provide an argument, but the video speaks for itself. No more ram issues as this system only loads the mod if it is enabled in that specific save. Might mean you have to spend longer waiting if you hop in between saves a lot as it would have to reload some mods, but frankly it would be worth it. Also no more giant parts list for those who have many mods installed. Mods would auto update like any patch on steam, .craft files on the workshop, auto downloading the needed mods when firing up a published save file, if a mod does not work, the game gives the option to load anyways, but delete the offending parts, keeping ships and worlds loadable.... Using mods in SE is so easy now, you would be hard-pressed to find a stock purist. I'm not sure how hard this would be from a coding standpoint, but unless there is a serious issue that makes it too difficult to add, I think it would be a great idea. Not to mention sharing .craft files would be so easy, so no more drop box or mediafire hassle. Sure easier ways to put up a ship might mean we see a lot of junk, but that is why there should be a rating system, as well as predefined set of tags to use that are like steams popular user defined tags to prevent people spamming every tag so their ship is seen more often. Or alternatively, a limit of 5 tags plus the user defined ones.

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