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Using Different Textures for Parts


physicsnerd

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Hey Guys-

I'm currently trying to build a Jool mission mothership (carrying Kerbals and TACLS stuff), and wanted it to be nuclear powered with electromagnetic engines. So, I'm trying to build it with either NF parts or KSPI parts, which brings me to my dilemma: I like the KSPI mechanics but not the textures, and I like the NF reactor textures a lot. Is there anyway I can replace (just on my game, to be clear) the KSPI fission reactor texture with the NF reactor textures?

Thanks.

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You could try using a Module Manager config to edit the KSPI parts. Swap out the models, rescaleFactor, and attach nodes with something like this:

@PART[KSPI_Reactor]
{
@mesh = path/to/NF/reactor_model
@rescaleFactor = [same as NF reactor's part config]
@node_attach = [same as NF reactor's part config]
@node_stack_top = [same as NF reactor's part config]
@node_stack_bottom = [same as NF reactor's part config]
@attachRules = [same as NF reactor's part config]
}

That should give you reactors that look like NF parts, but behave like KSPI parts.

To clean up your part list, you might then delete the original NF part configs.

EDIT: you'll need to make significant adjustments if any of the parts use MODEL{} nodes instead of mesh parameters.

Edited by Master Tao
mesh/model
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