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KO'd Kerbs


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So I had a thought that would implement helmet removal on Kerbin in a fun way.

You can remove helmets anywhere but they wouldn't just poof in a vacuum. They would get an unhappy face and collapse, with no control. You have 1 second to put the helmet back on. They don't die, they just become unconscious. Another Kerbal can then put the helmet back on, and he'll wake up again. This could also implement life support in a fun way. If you run out of snacks, this would happen. If you run out of snacks inside a ship, your Kerbals would KO, and the command pod would cease to provide control.

The great thing is that the player can fix these problems. They could send a rescue mission to feed their Kerbs or just bring them back home. You could even send rescue missions for stupid helmet removing kerbals.

Obviously, KO'd Kerbals would have a constant drain on your reputation. On Hard-mode they would perish after too long KO'd.

Also, there should probably be a benefit to removing the helmet. On Laythe and Kerbin, removing the helmet would allow you to bypass your own oxygen system and survive without using up your space-suit's air.

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