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Xamarin (MonoDevelop) Build question


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I'm trying to get Xamarin setup so that I can work on projects cross platform (my desktop is a PC, but my laptop is a Mac). One thing that's frustrating me is on building the solution, it is creating .DLL's for all my reference libraries as well as the plugin I'm building. In other words, my output directory not only contains MyMod.dll (or whatever I call it) but also Assembly-CSharp.dll, UnityEngine.dll, Mono.Cecil.dll, etc. This is frustrating because in Visual Studio it JUST outputs the library I'm compiling (MyMod.dll or whatever). That makes it easy to run a batch file to copy the file over for testing in KSP. It's driving me nuts that I can't figure out how to get the same behavior from Xamarin. Anyone have any ideas?

EDIT: GOT IT! Posting solution here for anyone searching in the future:

Expand the References section of the Solution pane on the left. Right-click on both Assembly-CSharp and UnityEngine and uncheck the "Local Copy" option for each.

Edited by jfjohnny5
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