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Setting up engines.


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I've looked arround this forum and the internet to figure out how to make an engine but nothing tells me exactly what to do or works with KSP 0.25.

My question is: What is the name of the GameObject I must create and how do I set it up in the cfg for it to work? Also, can I have multiple vectors for one single model?

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Yeah, the video tutorials and a lot of the threads here have most of the info you need.

But yes, you can set up multiple thrust transforms for multi-nozzle engines, and KSP will do the right thing. The names of your transforms/GameObjects don't really matter much, as long as you get the name right in the CFG file for your part.

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