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Pushing a semi-transparent mesh into Unity


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Good afternoon everyone,

I have a question that, after searching for a few hours, cannot find the answer/forum for.

Also, I am fairly new to anything in Unity or Blender. Though, I am able to create models and push them over to Unity with some success.

I am creating a dome, "bio-dome", if you will. I have no issues creating a base for the dome or models which are opaque inside the dome.

My issue comes when I create a semi-transparent (bluish) hue for the dome. Every time I port the model from blender to unity, I either get a completely blue dome or none at all (completely transparent).

I want to say that I'm missing something obvious, but I'm lost here.

Any help is good help!

Thank you!

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