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Mun Missing in SOE, Parts missing/dragging in Mun SOE


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KSP: Version 0.25

Problem: In ship view the Mun is missing and parts are dragging/missing in Mun SoE

Mods Installed: All up to date as far as I know.

Active Texture Management x86 Release (Current)
Chatterer 0.7.1
Costly Science 0.4
DMagic Orbital Science 0.8.6.1
Extraplanetary Launchpads 4.4.0
Goodspeed Pumps (was on, turned it off, no change)
Karbonite 0.4.4
Karbonite - EL Conversion 16-7
KAS 0.4.9
Kerbal Spacedock
KSP Alternate Resource Panel 2.5.1.0
KW Rocketry 2.6d2
MechJeb2 2.4.0.0
MKS 0.21.3
Near Future Construction 0.3.0
Near Future Electrical 0.3.0
Near Future Propultion 0.3.0
Near Future Solar 0.3.0
Part Angle Display 0.2.4.5
Part Catalog 3.0 RC8
Real Chute 1.2.5.2
Serious Kerbal Business 1.5
SCANsat v9rc2
Smart Parts
Stage Recovery 1.5.1
Station Parts Expansion 0.2.0
Station Science 1.3.1
TacLifeSupport 0.10.1.13
Tac Self Destruct 1.4.0.6
Tal Cargo Solutions 0.3.5
Toolbar 1.7.6
Tweakscale 1.44
Ubio Welding Ltd 0.24.2.0.25.0 Unofficial v.03
Universal Storage Core 0.9.3.25
Universal Storage KAS 0.9.0.141
Universal Storage TAC 0.9.2.7

Additional Files:

The Save in question: https://drive.google.com/file/d/0B2eY3Q0Xwhb_TFNTaDRrRFh3UnM/view?usp=sharing

The KSP.log file: https://drive.google.com/file/d/0B2eY3Q0Xwhb_LW10X1dLSTQ5bTQ/view?usp=sharing

Reproduction:

I do not know. I built the ship (Mun One) out of 68 parts. The ship launched well and left Kerbin with out a hitch. My final stage transited to the Mun where I made orbit and stared correction maneuvers to circularize and to bring the orbital plane in line with Kerbin for the return (Mission was a simple orbit and science mission, then return.) The problem occurred after I took my first could science points.

I used the Orbital Science US Goo module and the OS US Sci Jr. pods. I then had the Kerbal take a little walk to get the high orbit EVA report. I returned him to the capsule and moved into map view to make my orbital change for low orbit. When I returned from the map for the burn, the ship was unresponsive.

Exiting to the space center and returning to the ship I found that parts of my ship were just gone. The OS US modules, US Science modules, the three Batteries that contained. Stranger still was the Mun was missing and the rest of the ship was being dragged away (Below the US parts) along the trajectory. I reloaded KSP and nothing changed. So here I am...any thoughts?

I did not do any clipping and this section of the ship (final stage) did not have any parts scaled. KSP is running as 32bit.

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That ship is either corrupt or one of the PartModule's on it are throwing errors at a bad time. Your ksp.log will not be useful in troubleshooting. Please submit a proper log as detailed in this thread: http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-%28READ-FIRST%29

I'll take a look at your save file, but statistically speaking, the likelihood of finding the problem with that alone isn't good.

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Alright, one output log.

https://drive.google.com/file/d/0B2eY3Q0Xwhb_SWFLQXpOT0pyQ00/view?usp=sharing

Happy hunting...I will be reinstalling.

-----

Output Log after Reinstalling my mods.

https://drive.google.com/file/d/0B2eY3Q0Xwhb_cllXRVpibU9faWM/view?usp=sharing

Edited by SyberSmoke
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Real Chute has been responsible for problems like you're experiencing in the past, but those were fixed a long time ago. Looks like you found a situation where the bug can still occur. Definitely errors occurring when the vessel is loading in are bad.

If I were StupidChris I'd trap errors when loading chutes then log the fact that they occurred because this breaks save games, or at least craft.

Question: Did you install other mods that modify Real Chute in any way? Trying without it loading as Obsessed suggests is a solid troubleshooting step but it would also be a good idea to try with just stock + RealChute to see if something else has interfered. Your craft has ONLY RC supplied chutes so that shouldn't be happening...

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To my knowledge, I have no mods (List is up there...) that modify Real Chutes. I just got don re-installing everything, it appears that I am no longer using ModAdmin as it tweaked up a couple directories (*Mumbles to self* wishing I could just drop zip files into game data like some other game I play...*more mumbling*).

Question, should I keep the things the craft is made out of? As you can see the structure of the craft (Pod connection to tanks) is Universal Storage links. So if I removed it all...it would just be a pod floating. Backing up would be good...hehe.

Edit: Hurm...what is the testing procedure for this as if I remove the mod...the ship does not load (With my Katana, I kill Bill...Kerman). So is there a way to force the ship to load with out the part in question to see if the mun is back and the skidding stops?

Edited by SyberSmoke
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Were you using stock parachutes?

The RealChute config for stock parachutes is presently bugged, and will be fixed in the next update. Until then, delete the stock config file from RealChute/Module Manager, or never use stock chutes.

I have had no issue at all with original chutes. In fact the chutes that were on the craft were RealChute nose cones. Why is it I get the space hobo's when no one else does...and yet the stuff that should be buggy isn't for me...(long sigh).

Any way I am calling that save dead and buried. But it is all good, looks like the re-install cleaned out issues I was having.

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