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J's Suit Pack


metl

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So I am a huge fan of J's specialized suit pack. Ever since 0.25, there is a square on the back of the helmet and the whole suit seems like it isn't processing light properly. Is this a known problem and does anyone know how to fix it? It looks like maybe it's a normal map issue, but I'm not a graphics artist and would not have a clue how to fix it. It happens with or without ATM, and either DX or OpenGL.

Thank you for any help you could provide. Here is the link to the original post and download. If there is a more current version somewhere, I can't find it.

http://forum.kerbalspaceprogram.com/threads/60961-0-25-TextureReplacer-1-9-2-%288-11-2014%29-KerbalStats-integration/page96?p=1192556#post1192556

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Surely someone has experienced this with suit textures and knows what is causing it? If you notice, the shadows are opposite of the actual shadow on the ground.

http://i.imgur.com/9OQ9IJw.jpg

For now, you can remove any texture file that says "NRM" in the filename. It has something to do with those texture maps...but i'm not sure why. Anyone?

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