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Modding Stock Props?


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I'm wanting to create a few props to include in my 2-Kerbal pod and was curious how much success people have had creating stock (as in not RPM) props.

Specifically, I was curious about throttles and navballs. I already have the models created, and I even imported the stock files into blender with the .mu plugin and followed that hierarchy (I believe). I'm just not sure what I need to do because I've never created these props before. Is it just as simple as writing the .mu with part tools and using the stock cfg modules? Do I need to create an animation for the throttle, or is it hardcoded? If I do need an animation, what does this animation need to be named? Additional components in Unity? etc..

Edited by Yarbrough08
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stock props are limited, but it's not hard to make your own. No animations needed (can't do any even if you wanted to), everything is done with internal modules.

most useful ones are Navball and Compass modules ( you want to check the IVANavBall folder instead of NavBall, that's the 0.25 one with some extras)

IndicatorPanel module is only partially working.

then you have Internal throttle module; 3 modules that's used in the Pitch/Roll/Yaw indicators. an atmosphere depth module. and internalSpeed that lets you switch between surface/orbit/target.

Altimeter 3 hands you can do a odometer type prop using Altimeter, but limited to displaying 3 digits.

Vertical Speed Indicator module and Radar Altimeter modules; they let you specify angle for altitudes, so it's easy to calibrate. Radar Altimeter should allow much higher altitude than 3km as well, though I haven't tested that yet.

there's also an Internal Light switch module that I haven't tested.

and lastly a text module that lets you print text on a game object; useful for labels and such. limited to default KSP font and white text.

I have a short video covering the indicator panel prop as example.

Edited by nli2work
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Thank you, quite informative.. So, I just need to export to .mu and try it out. I did not know about the Internal Light Switch module, or the text module; interesting..

I wasn't sure about the animations, I thought it might be hardcoded, but I remember some of the old parts had animations that had to be a specific name (I think I'm remembering the old landing gear module). I have not caught up with all of the changes since I was last modding. I have been playing the game, just not modding. I really like the direction things have been heading; a little over a year ago modding was a lot more challenging (especially due to the lack of info then, lot more documentation now). Thanks again..

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PART{} Modules don't work for PROP{}; or vice versa. far as I've seen, there aren't any stock PROP{} modules that call animations. it won't hurt to have animations in the PROP{}, you can easily configure an RPM version that runs the animation and a non-RPM version that's static.

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