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multipart wings?


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Wings need to be correctly oriented fore-aft. You can flip them 180 degrees, but if you turn them 90 degrees they won't generate lift in forward flight.

The practical implication is that you should attach wing parts to the sides of your fuselage or to the sides of other wing parts, building outwards to make a larger wing with the shape you want. Then add struts fore-aft if need be. Do not attach wing parts (as opposed to control surfaces) to the front or back of other wing parts, because that will rotate them 90 degrees and thus they will not give lift.

If you have the blue Centre of Lift indicator turned on while building, and you add a wing well forward or aft of the CoL but it doesn't move, you probably added that wing turned 90 degrees.

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Wings need to be correctly oriented fore-aft. You can flip them 180 degrees, but if you turn them 90 degrees they won't generate lift in forward flight.

The practical implication is that you should attach wing parts to the sides of your fuselage or to the sides of other wing parts, building outwards to make a larger wing with the shape you want. Then add struts fore-aft if need be. Do not attach wing parts (as opposed to control surfaces) to the front or back of other wing parts, because that will rotate them 90 degrees and thus they will not give lift.

Is this still true with FAR/NEAR?

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I personally am currently using some structural fuselages to have segments for my wings. I do this because I can then have nice intakes, but also because I can fit weels to the sides of my plane so it won't flip so easily when I land it. Plus it looks cool on my plane, especially because it is a mk2 plane.

I like that people use SSTOs. I'm personally using them for the fine print missions, the satellite ones in particular get a huge benefit from SSTOs. The station missions are also fun, especially if you decided to make what essentially would be a reusable station.

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I did some experimenting and, I'm not sure. Trying to build similar planes with different wing attachments, I get some differences in behaviour, but I can't tell if they're from the sideways wings or just slight differences in position.

You might have to ask Ferram.

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Is this still true with FAR/NEAR?

No. FAR and NEAR use the shape of the aircraft to determine lift, not some pre-defined "direction" and "lift-rating". In fact, in FAR and NEAR, all parts lift. Not just the wings and Mk2 which are defined as lifting bodies, ALL PARTS LIFT EDIT: (this may not include physics insignificant parts, so most parts lift :P). How much they lift (or drag) depends on their aerodynamic shape.

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Does that mean that in FAR a square wing will create the same lift whatever cardinal direction it flies in? (Which is not how a real wing with an airfoil would behave).

Your getting into stuff that probably only ferram4 could answer. I have no idea if it accurately simulates airfoils, but all the stock modular wings are flat.

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