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[Solved] Help with modeling in blender


SpaceLaunchSystem

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Here's the new thread

I have a basic idea of modeling. I was looking at

this tutorial on the wiki, and it says I have to UV unwrap and texture the model. I will probably sound like a noob, but how do you do that? I am extremely confused. Please Help!

Here's the part i am confused about:

Step 5 - Unwrapping Your Asset

This step varies from program to program. Refer to your program's documentation to make sure. Essentially, this part binds the faces of your model to a specific spot in your texture file. There really isn't much to be said about this; experience is what makes good unwraps. Once you have distributed the faces around the UV plan, make sure to make a render/snapshot of the UV position, saving the resulting image in a PNG file that has a format in powers of two (128x128 or 256x256 is ideal, 512x512 for high-detail meshes. 1024x1024 is beginning to be a bit large.)

EDIT: I figured it out! Now I need help with the blender COLLADA (.dae) export.

Edited by SpaceLaunchSystem
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