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[0.14.3] Mun Base, stock. Lifted as a single payload. Heavy dumb lifter.


sjwt

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I present for your lifting pleasure, MCESHER Mk XIV, a Payload mun base lifter, this baby is capable of getting over 52 units of Munbase payload mass to the Mun, landing it and launching a return craft.

I am now enjoying my Kerbin/Mun/Deep space communications station!

I am sure this is horribly inefficient, but hay it is after all a big dumb lifter, and it is good for heating your house! Your CPU and graphics card might just melt.

For the Base I used a large round style base (37 half fuel tanks in a solid circle, all full when dropped off), 6 transmission discs for earth/deep space transmissions(small Engines), 6 wide band local transmitters(Radial decouplers) and 12 extension units to provide a large radio wave receiver (Lander legs)

Base as left on the Mun, all those half tanks are full to simulate a payload!

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Second image

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Lifter Stats

2 main lifting stages, 1 orbit/decent stage and a return.

12 tanks of RCS, 135 Engines(19S,116M) , 175 Struts and 275.5 tanks of fuel.

One SAS, one ASAS.

Image of this heavy lifter!

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Dropping down towards the Mun, its a hard craft to slow!

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A slightly explosive touch down! 3 Images

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Deep space radio wave receivers deployed! If only they would stay their!

This is a dark image, sorry.

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Please find the craft file at http://ksp.sjwt.org/2012-04-04/MCESHER%20Mk%20XIV.craft , I have made a slight change from the image above, I have doubled the RSC nozzles as they were too week, and moved the para. to a higher stage number..

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Just me or are all those image links broken?

I have the web page listed in my hotlink protection bypass,

I cant think of anything, but if you still have the problem, I could upload them somewhere else for you.

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How do you use that craft file?

You put in the \'ships\' directory ,

I cant remember where it is supposed to be(possibly just hte normal KSP installation directory), but mine is found in C:\Users\'USERNAME'\AppData\Local\VirtualStore\Program Files (x86)\KSP_win\Ships

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So how did that thing not overheat and blow up upon takeoff if you used 275!!! tanks.

Engines will radiate heat to a tank, that will radiate heat to another tank,

that\'s why with my big ships, I always have stacks of 3 tanks on the first stage, my last attempt at a big one with a single tank fist stage needed about 200 *extra* struts for cooling on top of the 200 already all over the ship!

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How the .... did you put this thing on the Mun? :o

It looks awesome.

Very slowly, and over a week of development.

With 18 light engines and tanks, it landed straight pritty easily.. Though I have had to add more RCS nozzles, but haven\'t given that one a new flight as I am on to bigger and better and cooler looking things!

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When should you start to retro-burn to land on the mun with this ship?

I Zero my orbital velocity as soon as I get captured or make and orbit, then I start to slow down again at 100K and try to keep it as a speed =< distance/100, and after 10K I\'m looking to keep my mind on dropping the ratio to /200.

So

100K@1000ms

50K@500ms

5K@25ms

That\'s my basic Mun landing since my first go.

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