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So the x64 version is buggy?


bjbeardse

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Well after spending 2 weeks attempting to get the 32-bit version to work I just gave up and started using the 64-bit. For me 64 is highly stable, and I have been able to accomplish this!

WARNING HUGE PHOTO!

1523843_10203793454371774_131285001442184043_o.jpg

FusTek and Mir pack used here.

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I can play x64 just fine...The problems start when I begin inserting mods that have not been recompiled for x64...And basically, very very few of the most essential mods have been recompiled for x64...

Well...Squad is working on a more stable x64 for 0.26...So I hope the modders will join in the wake of the patch and (finally) recompile their scripts...

It's sad to say this, but I might just quit KSP otherwise...Because I can't really run the game the way I like it with the x32's memory limits...And I think I've waited more than enough already...

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@almightyr it is up to the devs to make a more stable x64 NOT squad. If you quit because of this that is your choice and i wont bother to try to stop you. Most modders wont bother with dealing with x64 as for a majority of players win 64 ksp just is not reliable yet. Squad pushed 64 bit because we couldnt stop asking for it and its a hot mess. Sorry but its true

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@almightyr it is up to the devs to make a more stable x64 NOT squad. If you quit because of this that is your choice and i wont bother to try to stop you. Most modders wont bother with dealing with x64 as for a majority of players win 64 ksp just is not reliable yet. Squad pushed 64 bit because we couldnt stop asking for it and its a hot mess. Sorry but its true

Actually, the Unity devs are the ones responsible for the overall stability of the game engine. Squad just needs to upgrade KSP to a newer version of Unity.

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Actually, the Unity devs are the ones responsible for the overall stability of the game engine. Squad just needs to upgrade KSP to a newer version of Unity.

Unless its win 64 stable, an upgrade won't do much other possibly break saves/mods

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  • 2 weeks later...

The x64 version is the only way to to get all of the Soviet stuff and FASA/Nova/KW, as well as the dependencies. 32-bit cant run all of that even with the aggressive ATM running. I'm starting to think that the 32-bit Unity engine is just not up to it. Is it a polygon count issue or texture issue?

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well i'm running, among various other things, KW, B9, Near Future (all modules), Astronomer's VP, and a 2K custom skybox, and that all fits comfortably within the 32-bit version using ATM on pretty mild settings. i don't know why you're running into problems. if x64 really works for you and is stable, however, that's awesome.

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