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Need some simple info about mod and memory usage


RainDreamer

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So I reached the point where no matter how I try, I can't fit in another mod and crashes getting much more frequent. Time to do some house keeping. I won't be presenting you with a list of my 67 mods and ask what I should remove, because that would be a pain for everyone involved unless it is easier to help me with that. So first, I want to ask about how mods use memory so I can trim them:

  1. What are the most memory expensive parts of a mod? I know that textures for part mods is the number one cause, but what about cfg files? I have been trimming down mods by removing parts I barely uses, but that leaves quite a bunch of empty cfg files. I wonder if they use memory even when there are no parts for them.
  2. How do you determine how much memory a mod use?
  3. Does plugins use enough memories to matter? I got a bunch of those and haven't touch them yet.

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Example: http://forum.kerbalspaceprogram.com/threads/57869-RAM-usage-my-mods-experiment-results

I hope you're already using ATM with aggessive enough settings

Yeah, I am using the aggressive setting straight from the box, though I don't know it well enough to dare modifying it to be even more aggressive. I am thinking of getting texture replacer too in hope of reducing even more ram usage. Though I don't know how much more it would help since texture replacer seems to do little more than what ATM already has done.

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