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Intel HD Anti Aliasing and Shadows Unity3D Tracker


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Hello,

as many of you may know, KSP does not have shadows (unless hex edit executable) or anti aliasing working on Intel HD graphic cards although they are more than capable of this. This is a Unity3D engine problem and it took me a while to find the issue tracker thread related to this problem, so I thought about posting here the link, as surely there is more people interested.

Spoiler: More than 1 year open, active thread (last post a month ago) and of course no reply from Unity3D team.

http://issuetracker.unity3d.com/issues/deferred-lighting-doesnt-work-on-intel-hd-graphics

Funny enough, shadows where already for Galaxy Note3 reported later: http://issuetracker.unity3d.com/issues/no-shadows-on-samsung-galaxy-note3

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