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Challenge: Bust my bunker!


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[sTOCK ONLY]

[NO MODS/UNMODDED]

Take out your best Missiles, Cruise Missiles and try to destroy my bunker, you need to kill the Mk1 Lander Core Module inside not the Cupola Module on top. I'm testing my new Reactive Armor System. (Armor System produced and developed in conjunction with Kraken Technologies)

INSTRUCTIONS: Just lay it flat on the ground near the Launchpad using hyperedit, or i could provide the persisent file where its already deployed on the ground ready to be shot at. (The bunker bouncing off the ground and killing the module does not count as a kill, it must be a direct hit)

-POST PICS OR VIDEOS-

Craft File: Bunker http://www./download/qjudhiqtq7kl8hj/BUNKER.craft

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Edited by Zamovinar
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If I didn't have a load of tests soon, I would fling one of my cruise missiles at it. No more bunker... :P

And that's not mentioning Zekes and his flame tank... :D

Also, this is the wrong subforum to post a challenge in.

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If I didn't have a load of tests soon, I would fling one of my cruise missiles at it. No more bunker... :P

And that's not mentioning Zekes and his flame tank... :D

Also, this is the wrong subforum to post a challenge in.

I was wondering where to put it. maybe in the Forum Games but it's connected to my Tech Firm so I have a good reason to put it here.

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Thanks Vaporo Great help! :D

Starwhip, would you like to give it a shot? It's "Top Grade Armor", I developed an excellent Reactive Armor System that could be applied anywhere specially on Starships/Warships.

Check my thread on how it works, I just started a Tech Firm. Kraken Technologies http://forum.kerbalspaceprogram.com/threads/101595-NEW-STARTUP-KRAKEN-TECHNOLOGIES-%28K-R-K-N-Tech%29

Also could you give me a copy of your projectile set? (I know it's top secret but would you like to collaborate with me in developing weapons and armor?)

I'm really very much interested on your projectiles (The special names really got my attention) I have a test chamber for my armor

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KSP calculates physics each "physics frame" and if there is lag or the missile is moving fast, it could be completely outside the bunker one physics frame, then far enough inside the bunker next frame to destroy the interior. Basically, KSP checks for collision detection only on each frame, then if it is not, it moves it forwards by a distance = velocity * physics delta time and checks again. Well-designed warheads can clip through the armor even if the main body of the missile hits the outer armor and is destroyed.

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