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Ingame mod manager.


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Currently if we want to play KSP without one or more of our installed mods we need to temporary delete them from the data folder or make a copy of the entire KSP game.

What I suggest is a stock mod manager in witch we can chose active mods for every new game we start. And in case of resumed games a additional button where we can select the mods individually for each save.

Untitledp_whwraqh.png Untitled2_whwraqx.png

I realize this can be done with a mod but making it a part of the core game will give a grate advance in compatibility since not all mods are comparable with other mods, it will also create a standardize platform for auto upgrade of the mods.

In addition to that files like "Firespitter.dll" with are used by many other mods can be shared.

It will also resolve the problem of using multiple instalments of KSP (and using tons of disc space) just for playing witch different sets of modes.

When sharing a save game or a ship/subassembly the information of needed mods (with their names and versions) can be stored inside the save game or ship/sub-assembly.

When deleting/disabling a mod we can get a pop-up warning window informing us ahead witch ships wont work any more.

This system might also be very useful with the upcoming upgrade for the tab system, but i don't want to speculate about that until i see that system.

I really am curios what is the opinion of the KSP community about this idea.

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i like it: I use Interstellar (warp mod) for most of my launches, but if i'm doing a Challenge or something, I need to remove the mod folder completely or risk running into WasteHeat problems.

The ability to switch it off in game (ala Wow) would be relevant to my interests.

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There's currently AddonController and at least one other mod that lets you manage multiple mod profiles in a single KSP load, but I agree, this should be a stock thing. It would be nice to assign active mods at the start of a game, not just after it's been started.

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