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Heavy landing legs WIP


AaronLee

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ksp_heavylegs_pic.jpg

This is my second modelling attempt and first release. I haven\'t dove deep enough into the KSP SDK to know much about plugin dev so I\'ll be working in stock part classes for now.

These are wider set, higher-strength landing gear suited to high gravity landings or heavy craft. Param wise they have the same impact tolerance as sunday punch\'s huge landing strut part. They aren\'t quite as strong but their wide structure reduces axial roll when you land while moving sideways, so they\'re less likely to tip out from under you.

I\'m working on the config files right now. The UV unwrap is only partially done and the parts just textured with gobbledygook at the moment. I also need to make some adjustments to the anchors so that they actually appear to go into the body instead of sticking out.

Any feedback on what I\'ve got so far? Does it need any param tweaking? Any advice on the model or collision boxes?

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Hey ill say that is just what is needed for my bigger Munar lander.

Have tested the landing gears. But for me they keep falling off, when I land faster than 2m/s and even worse when having a little side movement.

But not sure, if its because Im using the vanilla tanks.

here is the design I used to test the landing legs.

screenshot0.jpg

screenshot1.jpg

And I have no idea how to fix the part where the sides stick out of the model. Have been planning to make my own legs. Really same design as the one you have made. But could not figure out how to do the side connectores. Though got a shuttle to finish now. So Im glad there is someone making them.

Hope you can fix it. Really want to have good legs for bigger design :D

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I primarily intended the legs for 1.75 meter or 2 meter tanks. Stock 1 meter tanks won\'t fit the legs too well. Its just the nature of attachment points on KSP, you can only have one, so having a wide part connecting on the sides means its not going to fit smaller stuff.

They also have an extra wide node collider. I\'d guess that a parts ability to stay connected to your ship depends on how in contact the collider is with the part its attached to.

Try out some of the parts from the NovaPunch remix pack, thats what these legs are designed for. It also has narrow fixed legs that should solve some of your problems.

http://kerbalspaceprogram.com/forum/index.php?topic=4180.0

I\'ll see if I can\'t up the connection strength of the heavy landing gear some more.

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