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Strategy and building your space program


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With the recent addition of the administrative building, a certain strategy can now be added to the game. The career mode got more interesting with this fact and the destruction of buildings around KSC.

My idea is about KSC itself and the strategies involved to build, research and construct your space center. Since in career mode it's very costly to construct a doomed building, I remember images of the first versions of KSP where the KSC was basically...well... naked compared to what we have today.

If we manage our own space program, we should also build our own Space center. New technologies should be implemented to get various building types to serve a certain function.

This would require, maybe, a second tech tree just to advance a simple concrete lunch bay into a full luncher bay with options to build cranes and all sort of things to help our rockets get into orbit. I remember seeing pictures of this huge red tower, this was before I bought my KSP, and I thought, wow that looks great and it would be so cool if it had a function.

The tracking center is also one of the options, buildings should be able to be upgraded, while we build a tracking station, it has a basic radar system to allow comunication to planes or rockets just in low orbit for example, and it is not able to detect far distance objects outside of the SOI of Kerbin. While getting more funds from different missions we upgrade the Tracking center with different radars and more of them to detect far objects and allow communication with vessels outside of the SOI of Kerbin.

This idea can be also added to all the buildings in KSP. The VAB can be upgraded to build more higher rockets for example, start with a simple building where probably you can build a 1 or 2 stage rocket, sooner or latter you need to upgrade it to accommodate taller rockets.

Science is still very basic in this game, 3 tests are done, Goo, soil sample and the SC-9001 can besides crew reports. This kind of science is not enough to give points and spent them on stuff. This points should be used to "invest" in different experiments in the labs (that needed to be upgraded also in future for more complex science projects) to research new parts and technology.

Why should I build a airstrip if I do not care about building planes for example? And if I do, let me chose the type of runway I want.

With the inclusion of the difficulty levels in 0.25 and the custom options to turn off or on some options like save, revert, etc, all of this things could be also customized by the players to give anyone the chance to play KSP as they like.

This is just a "small" idea, but I know there are more important things the team need to be doing also and that they have a plan. I think this things cannot be achieved in a mod (but what do I know? I'm not a modder) but it would introduce new ways of playing and giving a new sense of strategy that you are really playing a Space Program game, that need to be evolved and invested in to be able to achieve something great.

Probably new parts, new options for science, experimental science and also engineer projects could be added to the game, if you had the right buildings to do so and the money that you get from investors.

More business strategy, more science strategy and more construction and upgrades to our space center would be pretty cool. If a number of players did not want this things, it is something that can be customized in the difficulty levels and changed to each one preferences.

Thank you.

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Upgradable buildings are going to be implemented in 0.26/0.90. There are dev posts that show theire plans in detail with pictures. I would like to post a link, but I'm typing this on my phone... you might wanna google it. I guess it would be a good read for you ;)

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