tygoo7 Posted December 30, 2014 Share Posted December 30, 2014 does this work with planetfactory revived? id assume not because this adds all of the planetfactory revived planets and more.This is Planet Factory revived, just a different name... Link to comment Share on other sites More sharing options...
CaptRobau Posted December 30, 2014 Share Posted December 30, 2014 I renamed the mod to Kerbol Expanded.Good name and it allows everyone to focus on the awesomeness of the mod instead of the name. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) I'd just like everyone to know that I'm not adding more stars due to bugs. Specifically... teleporting to Serious after landing on a Fantoma and timewarping.. And the lighting issues.Also, planets not showing up is a Linux bug, I don't know if it's x64-specific or what.Also, in 1.1 I will be adding:*Moons to all the gas giants*Possibly a moon for Fierbinte?*Clouds to nearly every planet*If I can figure it out, possibly a comet tail to Ascension (The Jool+ guy figured it out, I'm gonna ask him)*And I will most definitely try to add KerbalKonstructs stuff to Verviedi, but I need a good modeler. Edited December 30, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
Thomas988 Posted December 30, 2014 Share Posted December 30, 2014 (edited) Did you use RealSolarSystem?Yes I did. I'll try making the planets from scratch again and see what happens. EDIT: I found the problem! I didn't realize I needed a separate map and color image. Finally I can start making progress! Edited December 30, 2014 by Thomas988 Link to comment Share on other sites More sharing options...
CG_Kerbin Posted December 30, 2014 Share Posted December 30, 2014 Really great looking planets well done Link to comment Share on other sites More sharing options...
Nitrous Oxide Posted December 30, 2014 Share Posted December 30, 2014 EVE doesn't like these dwarf planets... I tried adding a faint glow on Ascension and the sphere is like 1000x the size of the planet... none of the settings make it smaller either... Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 30, 2014 Author Share Posted December 30, 2014 Coming soon to Verviedi.... Link to comment Share on other sites More sharing options...
Tynton Posted December 30, 2014 Share Posted December 30, 2014 @Augustus, that rail looks cool. Though, may I tell another idea to you (that's your choice to implement):An alien structure on one of the Kerbol Expanded planets? I thought it would make an interesting easter egg. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 30, 2014 Author Share Posted December 30, 2014 @Augustus, that rail looks cool. Though, may I tell another idea to you (that's your choice to implement):An alien structure on one of the Kerbol Expanded planets? I thought it would make an interesting easter egg.That is exactly what this thing is. It's an alien mass driver. Link to comment Share on other sites More sharing options...
Tynton Posted December 30, 2014 Share Posted December 30, 2014 Oh. It looked like a kerbal invention or something. Anyways, would it be useful for takeoff from Veviedi? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) Oh. It looked like a kerbal invention or something. Anyways, would it be useful for takeoff from Verviedi?Possibly.... I didn't test it though as you have to land on it to use it.I'm planning on adding more huge weird stuff like that. Edited December 30, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
Vaporo Posted December 30, 2014 Share Posted December 30, 2014 Coming soon to Verviedi....http://i.imgur.com/8H85niM.pnghttp://i.imgur.com/xFVbjcC.pngDid you make that yourself? Link to comment Share on other sites More sharing options...
Nitrous Oxide Posted December 30, 2014 Share Posted December 30, 2014 (edited) So I think Thud's SOI being too large, while a neat idea in practice... doesn't really work in the engine, since you can only be affected by one SOI at a time... anyways this means you can basically pass through Ringle as if it didn't exist since the game likes to throw you in the larger object's SOI (even if your course passes through the planet). Oh, that's if you're lucky... knowing anything about this game, I'd say most of the time, your ship will probably violently disassemble itself as you try in disrepair to land on a now non-existent body.Yeah, it means you have to plan your trips carefully, in theory... but it also means its severely bugged even if you avoid intentionally wandering into the scenario in the first place...I tried adding another moon in between Ringle and Thud for a test run... you literally can never enter it's SOI (HyperEdit instantly puts you in Thud's, on an escape course too!). Haha, cool you might think... a super challenge... Yeah, until you realize that you will just pass through the rock as if it were nothing more than an illusion... KSP unfortunately has limitations, and those should be taken into consideration... I vote tweaking down the gravity to a sane level (still high, just not so high it causes conflicts with other bodies), or moving it out a bit further so the SOI's don't overlap. Edited December 30, 2014 by Nitrous Oxide Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) Did you make that yourself?I found this post over a year old of some WIP KerbTown mass driver, the guy made a beta download with the mass driver but never actually released the mod or gave it a license because he dissapeared a month after he posted the mod. There was also a plugin that allowed proper use of it included in the .zip, but I didn't feel like using that too. I ported the model over and spawned it on Verviedi.So I think Thud's SOI being too large, while a neat idea in practice... doesn't really work in the engine, since you can only be affected by one SOI at a time... anyways this means you can basically pass through Ringle as if it didn't exist since the game likes to throw you in the larger object's SOI (even if your course passes through the planet). Oh, that's if you're lucky... knowing anything about this game, I'd say most of the time, your ship will probably violently disassemble itself as you try in disrepair to land on a now non-existent body.Yeah, it means you have to plan your trips carefully, in theory... but it also means its severely bugged even if you avoid intentionally wandering into the scenario in the first place...I tried adding another moon in between Ringle and Thud for a test run... you literally can never enter it's SOI (HyperEdit instantly puts you in Thud's, on an escape course too!). Haha, cool you might think... a super challenge... Yeah, until you realize that you will just pass through the rock as if it were nothing more than an illusion... KSP unfortunately has limitations, and those should be taken into consideration... I vote tweaking down the gravity to a sane level (still high, just not so high it causes conflicts with other bodies).You can enter Thud's SOI when it and Ringle are on opposite sides of the system. Otherwise, I have some hope in Principia getting released soon to make this task easier.Also, I was testing with a probe in the Sentar system and Erin and Thud were particularly close together. While flying by Erin I noticed that my trajectory showed a Thud encounter right at the same time as my Erin escape.And, a while ago I landed on Ringle just fine, without ever getting a Thud encounter.Thud's gravity and SOI were the same in PFCE. Plenty of people landed on Ringle just fine without issues. I'm keeping Thud how it is. Edited December 31, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
Nitrous Oxide Posted December 31, 2014 Share Posted December 31, 2014 I have some hope in Principia getting released soon to make this task easier.I honestly think Principia is going to tear the system to pieces. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 I honestly think Principia is going to tear the system to pieces. Whatever... By the way if you can model I'd be happy for you to make some Verviedi artifacts of some kind. Link to comment Share on other sites More sharing options...
Stealthyboy Posted December 31, 2014 Share Posted December 31, 2014 I found this post over a year old of some WIP KerbTown mass driver, the guy made a beta download with the mass driver but never actually released the mod or gave it a license because he dissapeared a month after he posted the mod. There was also a plugin that allowed proper use of it included in the .zip, but I didn't feel like using that too. I ported the model over and spawned it on Verviedi.Uh... If the model didn't have a licence when it was released, doesn't that mean you don't have the rights to use it in this mod? Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 (edited) Uh... If the model didn't have a licence when it was released, doesn't that mean you don't have the rights to use it in this mod?Probably means the opposite. People were using it. Edited December 31, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
tygoo7 Posted December 31, 2014 Share Posted December 31, 2014 Probably means the opposite. People were using it.Yes but the people using it weren't redistributing it. Link to comment Share on other sites More sharing options...
GigaG Posted December 31, 2014 Share Posted December 31, 2014 (edited) You should remove references to Serious in the poll now that it is gone. I agree, it should be an optional planet pack.Does Kerbal Engineer work with these to give you intercept angles? I would love to use this mod, but I almost rely on KER now (I used to play without it, but now it's an addition to even my "mostly stock" games.) Edited December 31, 2014 by GigaG Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 Yes but the people using it weren't redistributing it.I asked the guy. Until he agrees, I'm keeping it but not releasing 1.1. If he disagrees, I'll remove it.You should remove references to Serious in the poll now that it is gone. I agree, it should be an optional planet pack.Does Kerbal Engineer work with these to give you intercept angles? I would love to use this mod, but I almost rely on KER now (I used to play without it, but now it's an addition to even my "mostly stock" games.)Kerbal Engineer and MechJeb do work, however 1 warning: All autopilot/calculator/etc. stuff doesn't know that many new planets have different mass/gravity.And I can't edit the poll or even remove it. Link to comment Share on other sites More sharing options...
Vaporo Posted December 31, 2014 Share Posted December 31, 2014 (edited) I found this post over a year old of some WIP KerbTown mass driver, the guy made a beta download with the mass driver but never actually released the mod or gave it a license because he dissapeared a month after he posted the mod. There was also a plugin that allowed proper use of it included in the .zip, but I didn't feel like using that too. I ported the model over and spawned it on Verviedi._Augustus_, no offense, but you are very good at plagiarizing other people. There was the fiasco with the name of this mod, and now this. And, nobody has said anything yet, but you barely give credit to the original creators of the planets in this pack and wrote the OP as though you originally created all of them yourself. (EDIT: Ok, the last part is a bit better, now)You have made a lot of progress on this, and I give you credit for that, but you have got to stop using other people's stuff without giving them proper credit. (And why do you have personal messages turned off? I don't like to put these kinds of things in threads.) Edited December 31, 2014 by Vaporo Link to comment Share on other sites More sharing options...
Sylandro Posted December 31, 2014 Share Posted December 31, 2014 Well, thanks (even though you didn't have my permission) for adding some of the Manai planets! I'm not exactly angry at you, but they've been taking long trips from mod to mod. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 (edited) Well, thanks (even though you didn't have my permission) for adding some of the Manai planets! I'm not exactly angry at you, but they've been taking long trips from mod to mod.I didn't actually add any Manai planets yet.. only Kerbol expansion and Abbadon... but I'm adding Manai planets in the next update. Didn't know you made themI made some posts in Jool+, too. You might wanna check them out. Edited December 31, 2014 by _Augustus_ Link to comment Share on other sites More sharing options...
Sylandro Posted December 31, 2014 Share Posted December 31, 2014 I didn't actually add any Manai planets yet.. only Kerbol expansion and Abbadon... but I'm adding Manai planets in the next update.I made some posts in Jool+, too. You might wanna check them out.Nah man, i made the Manai System all by myself, the textures were gotten from SpaceEngine. Real hard work back then. Link to comment Share on other sites More sharing options...
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