kineticPull Posted December 31, 2014 Share Posted December 31, 2014 I dont think so about the normal maps. I have both a normal map and a color map in my textures folder, and the normal map is being referenced in RSS Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 I dont think so about the normal maps. I have both a normal map and a color map in my textures folder, and the normal map is being referenced in RSSUnless it's Gilly or Minmus based you need a bump map too. Link to comment Share on other sites More sharing options...
kineticPull Posted December 31, 2014 Share Posted December 31, 2014 (edited) So I need an xxx_map, an xxx_height (greyscale), and an xxx_normal. If this works thank you very much. Last thing, how do I add Oceans?EDIT: Didn't work. Added height maps, but they still are tiltedHere's my RSS config for my innermost planet: Femia { SSBump = GameData/Kopernicus/Textures/Femia_normal.png useSphericalSSM = false PQS { Femia { Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Femia_map.png blend = 1.0 order = 9999993 } } } } } Edited December 31, 2014 by kineticPull Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 31, 2014 Author Share Posted December 31, 2014 So I need an xxx_map, an xxx_height (greyscale), and an xxx_normal. If this works thank you very much. Last thing, how do I add Oceans?Hit ctrl p in game, hit planet selection, select the planet you want, and hit ocean tools. Link to comment Share on other sites More sharing options...
kineticPull Posted January 1, 2015 Share Posted January 1, 2015 Ocean working now, horizon is still rotated 90 degrees Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Author Share Posted January 1, 2015 Ocean working now, horizon is still rotated 90 degreesMay I have some pics of the textures and the actual planets? Link to comment Share on other sites More sharing options...
kineticPull Posted January 1, 2015 Share Posted January 1, 2015 (edited) Here they areJavascript is disabled. View full album Edited January 1, 2015 by Master Tao fix [IMGUR] tag Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Author Share Posted January 1, 2015 (edited) Here they arehttp://imgur.com/a/ IuZ7B Uhhh, the album was deleted. I got to the page on Imgur though. For one, Kavis' color map should be a normal map. Otherwise, I cannot see what's wrong. Edited January 1, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Author Share Posted January 1, 2015 Stella Expansion is taking shape, the mass driver guy said I could use the model. I'm now working on custom science. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Author Share Posted January 1, 2015 Can a moderator please remove the poll on this thread? Link to comment Share on other sites More sharing options...
LaydeeDem Posted January 1, 2015 Share Posted January 1, 2015 just what are you doing? Link to comment Share on other sites More sharing options...
CaptRobau Posted January 1, 2015 Share Posted January 1, 2015 I'm trying Augustus' method to add planets with height map terrain using RSS, but every attempt so far has the normal/height map also applied to the template planet. Anyone know how to fix this? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Author Share Posted January 1, 2015 I'm trying Augustus' method to add planets with height map terrain using RSS, but every attempt so far has the normal/height map also applied to the template planet. Anyone know how to fix this?It's only the normals (Except for if you base it off Kerbin) and it's a known bug. It will go away a lot of the time though. Link to comment Share on other sites More sharing options...
CaptRobau Posted January 2, 2015 Share Posted January 2, 2015 (edited) Ah ok. Would the best course of action just be to base it off of one template body. Then that would the only one that's occasionally messed up.EDIT: I might've found a possible solutio, but it needs some texting. If the issue is normals being loaded in RSS, then the solution would be to load the normal via Kopernicus. This can be done thusly: ScaledVersion { Material { texture = Kopernicus/Textures/[Map texture] normals = Kopernicus/Textures/[Normal texture] } }and removing the SSBump line from RSS. Before I Tylo with my moon's normal map, but now both have their own normal map displayed correctly. It might just be a fluke as you said the bug didn't always happen, but it might help. Edited January 2, 2015 by CaptRobau Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 Ah ok. Would the best course of action just be to base it off of one template body. Then that would the only one that's occasionally messed up.EDIT: I might've found a possible solutio, but it needs some texting. If the issue is normals being loaded in RSS, then the solution would be to load the normal via Kopernicus. This can be done thusly: ScaledVersion { Material { texture = Kopernicus/Textures/[Map texture] normals = Kopernicus/Textures/[Normal texture] } }and removing the SSBump line from RSS. Before I Tylo with my moon's normal map, but now both have their own normal map displayed correctly. It might just be a fluke as you said the bug didn't always happen, but it might help.I'll try that. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 (edited) Even though PFCE has been fixed for 0.90, I'm still keeping this mod around because it's still easier and more memory-effective to use Kopernicus. Edited January 2, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Thomas988 Posted January 2, 2015 Share Posted January 2, 2015 Ok, I got another problem. Yesterday I finally finished the planet pack. While getting the files all in order for people to download, I noticed I was using an older version of Kopernicus. So, I spent this morning trying to get all the new celestial bodies into the newer version. However, nothing is working. I am using the same technique I always have, as well as the same textures, but they're just not showing up! I've even tried installing the template gas giant, Aha, and working from there, but it doesn't even appear in the first place. What is wrong?The config file for the planet pack.@Kopernicus { Body { name = Odysseus flightGlobalsIndex = 750 Template { name = Jool } Properties { description = A unique planet due to its rings and sometimes considered as Jool's sister planet, Sentar has long been considered in mythology to be full of oceanic life. According to Kerbal archeologists, the name translates into Kerbal as ratnes or "to stand". Significant? I doubt it... radius = 5000000 mass = 2.4498052595297E+24 geeASL = 0.66666668375 } Orbit { referenceBody = Sun color = 0.182,0.168,0.88,1 inclination = 177.64 eccentricity = 0.045214674 semiMajorAxis = 28782238871.9421 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Odysseus_map rimColorRamp = Kopernicus/Textures/ramp_blue rimPower = 2.06 rimBlend = 0.3 } } Atmosphere { lightColor = 0.788, 0.782, 0.705, 1.00 ambientColor = 0.184, 0.204, 0.227, 1.00 } } Body { name = Telemachus flightGlobalsIndex = 751 Template { name = Tylo } Properties { description = Skelton has long been known for its nasty habit of tricking astronomers into believing that it is Duna. In fact, it has been first discovered centuries before Duna and has since then been confused for the nearer red planet, until seven year old amateur astronomer Skelton Kerman noticed Sentar in the background, identifying that it is, in fact, not Duna. Skelton Kerman was then moved up to university and granted an one year long term of advanced astronomy for free. radius = 500000 mass = 1.72251933456051E+19 geeASL = 0.46875001513 } Orbit { referenceBody = Odysseus color = 0.127,0.131,0.122,1 inclination = 3 eccentricity = 0 semiMajorAxis = 20000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Telemachus_map rimColorRamp = Kopernicus/Textures/ramp_red rimPower = 2.06 rimBlend = 0.3 } } } Body { name = Antinous flightGlobalsIndex = 755 Template { name = Dres } Properties { description = Skelton has long been known for its nasty habit of tricking astronomers into believing that it is Duna. In fact, it has been first discovered centuries before Duna and has since then been confused for the nearer red planet, until seven year old amateur astronomer Skelton Kerman noticed Sentar in the background, identifying that it is, in fact, not Duna. Skelton Kerman was then moved up to university and granted an one year long term of advanced astronomy for free. radius = 21000 mass = 4.3471792e+15 geeASL = 0.05875001513 } Orbit { referenceBody = Odysseus color = 0.65,0.65,0.65,1 inclination = 19 eccentricity = 0.357 semiMajorAxis = 21000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Antinous_map rimColorRamp = Kopernicus/Textures/ramp_red rimPower = 2.06 rimBlend = 0.3 } } } Body { name = Penelope flightGlobalsIndex = 752 Template { name = Laythe } Properties { description = Skelton has long been known for its nasty habit of tricking astronomers into believing that it is Duna. In fact, it has been first discovered centuries before Duna and has since then been confused for the nearer red planet, until seven year old amateur astronomer Skelton Kerman noticed Sentar in the background, identifying that it is, in fact, not Duna. Skelton Kerman was then moved up to university and granted an one year long term of advanced astronomy for free. radius = 500000 mass = 4.6290736411285E+20 geeASL = 0.86400002523 } Orbit { referenceBody = Odysseus color = 0.186,0.100,0.51,1 inclination = 3 eccentricity = 0 semiMajorAxis = 50000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Penelope_map rimColorRamp = Kopernicus/Textures/ramp_blue rimPower = 2.06 rimBlend = 0.3 } } } Body { name = Polyphemus flightGlobalsIndex = 756 Template { name = Ike } Properties { description = Skelton has long been known for its nasty habit of tricking astronomers into believing that it is Duna. In fact, it has been first discovered centuries before Duna and has since then been confused for the nearer red planet, until seven year old amateur astronomer Skelton Kerman noticed Sentar in the background, identifying that it is, in fact, not Duna. Skelton Kerman was then moved up to university and granted an one year long term of advanced astronomy for free. radius = 12000 mass = 2.4841024e+15 geeASL = 0.038245 } Orbit { referenceBody = Odysseus color = 0.60,0.60,0.60,1 inclination = 7.90000009536743 eccentricity = 0.371349517065196 semiMajorAxis = 58294609.6548519 longitudeOfAscendingNode = 35 argumentOfPeriapsis = 304.338592529297 meanAnomalyAtEpoch = 1.71681469282041 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Polyphemus_map rimColorRamp = Kopernicus/Textures/ramp_red rimPower = 2.06 rimBlend = 0.3 } } } Body { name = Eumaeus flightGlobalsIndex = 753 Template { name = Moho } Properties { description = Verviedi was thought to once have inhabitants and a thicker atmosphere, but it is now a dry wasteland. radius = 250000 mass = 2.9397663e+22 geeASL = 0.33000000803 } Orbit { referenceBody = Odysseus color = 0.86,0.50,0.74,1 inclination = 4.0 eccentricity = 0 semiMajorAxis = 70000000 longitudeOfAscendingNode = 90 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Eumaeus_color rimColorRamp = Kopernicus/Textures/ramp_blue rimPower = 2.06 rimBlend = 0.3 } } } Body { name = Athena flightGlobalsIndex = 754 Template { name = Jool } Properties { description = A unique planet due to its rings and sometimes considered as Jool's sister planet, Sentar has long been considered in mythology to be full of oceanic life. According to Kerbal archeologists, the name translates into Kerbal as ratnes or "to stand". Significant? I doubt it... radius = 2000000 mass = 1.567875366099E+23 geeASL = 0.2666666735 } Orbit { referenceBody = Odysseus color = 0.159,0.180,0.186,1 inclination = 14 eccentricity = 0.04 semiMajorAxis = 107119072.422697 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Athena_map rimColorRamp = Kopernicus/Textures/ramp_blue rimPower = 2.06 rimBlend = 0.3 } } Atmosphere { lightColor = 0.788, 0.782, 0.705, 1.00 ambientColor = 0.096, 0.168, 0.249, 1.00 } } Body { name = Aeolus flightGlobalsIndex = 757 Template { name = Duna } Properties { description = Skelton has long been known for its nasty habit of tricking astronomers into believing that it is Duna. In fact, it has been first discovered centuries before Duna and has since then been confused for the nearer red planet, until seven year old amateur astronomer Skelton Kerman noticed Sentar in the background, identifying that it is, in fact, not Duna. Skelton Kerman was then moved up to university and granted an one year long term of advanced astronomy for free. radius = 320000 mass = 1.1024123741187E+21 geeASL = 0.18750000605 } Orbit { referenceBody = Athena color = 0.181,0.162,0.131,1 inclination = 2 eccentricity = 0 semiMajorAxis = 9650270.78031921 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/Aeolus_map rimColorRamp = Kopernicus/Textures/ramp_blue rimPower = 2.06 rimBlend = 0.3 } } }}And here is the RSS config file. Scroll all the way down for the planet pack part.REALSOLARSYSTEM{ Ablate { SSBump = GameData/Kopernicus/Textures/Ablate_normal.png useSphericalSSM = false PQS { Ablate { Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Ablate_map.png blend = 1.0 order = 9999993 } } } } } Ascension { SSBump = GameData/Kopernicus/Textures/Ascension_normal.png useSphericalSSM = true PQS { Ascension { Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Ascension_map.png blend = 1.0 order = 9999993 } } } } } Eve { AtmosphereFromGround { outerRadiusMult = 1.032 innerRadiusMult = 0.970 } } Kerbin { AtmosphereFromGround { outerRadiusMult = 1.032 innerRadiusMult = 0.958 waveLength = 0.9251, 0.5616, 0.4291, 0.8 } } Duna { AtmosphereFromGround { outerRadiusMult = 1.032 innerRadiusMult = 0.964 waveLength = 0.5125, 0.571, 0.619, 0.25 } } Stratos { SSBump = GameData/Kopernicus/Textures/Stratos_normal.png PQS { Stratos { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Stratos_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Stratos_color.png blend = 1.0 order = 9999993 } } } } } Laythe { AtmosphereFromGround { outerRadiusMult = 1.028 innerRadiusMult = 0.965 waveLength = 0.7510373, 0.6710546, 0.5759027, 0.8 } } Kallipo { SSBump = GameData/Kopernicus/Textures/Kallipo_normal.png PQS { Kallipo { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Kallipo_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Kallipo_color.png blend = 1.0 order = 9999993 } } } } } Forun { SSBump = GameData/Kopernicus/Textures/Forun_normal.png PQS { Forun { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Forun_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Forun_color.png blend = 1.0 order = 9999993 } } } } } Rocko { SSBump = GameData/Kopernicus/Textures/Rocko_normal.png PQS { Rocko { Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Rocko_map.png blend = 1.0 order = 9999993 } } } } } Manley { SSBump = GameData/Kopernicus/Textures/Manley_normal.png PQS { Manley { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Manley_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Manley_color.png blend = 1.0 order = 9999993 } } } } } Belenus { SSBump = GameData/Kopernicus/Textures/Belenus_normal.png PQS { Belenus { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Belenus_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Belenus_color.png blend = 1.0 order = 9999993 } } } } } Blan { SSBump = GameData/Kopernicus/Textures/Blan_normal.png PQS { Blan { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Blan_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Blan_map.png blend = 1.0 order = 9999993 } } } } } Fierbinte { SSBump = GameData/Kopernicus/Textures/Fierbinte_normal.png PQS { Fierbinte { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Fierbinte_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Fierbinte_color.png blend = 1.0 order = 9999993 } } } } } Standish { SSBump = GameData/Kopernicus/Textures/Standish_normal.png PQS { Standish { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Standish_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Standish_color.png blend = 1.0 order = 9999993 } } } } } Fonso { SSBump = GameData/Kopernicus/Textures/Fonso_normal.png PQS { Fonso { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Fonso_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Fonso_color.png blend = 1.0 order = 9999993 } } } } } Skelton { SSBump = GameData/Kopernicus/Textures/Skelton_normal.png PQS { Skelton { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Skelton_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Skelton_color.png blend = 1.0 order = 9999993 } } } } } Erin { SSBump = GameData/Kopernicus/Textures/Erin_normal.png PQS { Erin { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Erin_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Erin_map.png blend = 1.0 order = 9999993 } } } } } Pock { SSBump = GameData/Kopernicus/Textures/Pock_normal.png PQS { Pock { Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Pock_map.png blend = 1.0 order = 9999993 } } } } } Ringle { SSBump = GameData/Kopernicus/Textures/Ringle_normal.png useSphericalSSM = true PQS { Ringle { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Ringle_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Ringle_color.png blend = 1.0 order = 9999993 } } } } } Thud { SSBump = GameData/Kopernicus/Textures/Thud_normal.png PQS { Thud { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Thud_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Thud_color.png blend = 1.0 order = 9999993 } } } } } Putto { SSBump = GameData/Kopernicus/Textures/Putto_normal.png useSphericalSSM = true PQS { Putto { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Putto_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Putto_color.png blend = 1.0 order = 9999993 } } } } } Dhar { SSBump = GameData/Kopernicus/Textures/Dhar_normal.png PQS { Dhar { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Dhar_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Dhar_color.png blend = 1.0 order = 9999993 } } } } } Rheis { SSBump = GameData/Kopernicus/Textures/Rheis_normal.png PQS { Rheis { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Rheis_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Rheis_color.png blend = 1.0 order = 9999993 } } } } } Oorma { SSBump = GameData/Kopernicus/Textures/Oorma_normal.png useSphericalSSM = true PQS { Oorma { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Oorma_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Oorma_color.png blend = 1.0 order = 9999993 } } } } } Arane { SSBump = GameData/Kopernicus/Textures/Arane_normal.png useSphericalSSM = true PQS { Arane { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Arane_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Arane_color.png blend = 1.0 order = 9999993 } } } } } Nuu { SSBump = GameData/Kopernicus/Textures/Nuu_normal.png PQS { Nuu { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Nuu_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Nuu_map.png blend = 1.0 order = 9999993 } } } } } Flo { SSBump = GameData/Kopernicus/Textures/Flo_normal.png useSphericalSSM = true PQS { Flo { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Flo_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Flo_color.png blend = 1.0 order = 9999993 } } } } } Fierbinte { SSBump = GameData/Kopernicus/Textures/Fierbinte_normal.png PQS { Fierbinte { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Fierbinte_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Fierbinte_color.png blend = 1.0 order = 9999993 } } } } } Blalo { SSBump = GameData/Kopernicus/Textures/Blalo_normal.png PQS { Blalo { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Blalo_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Blalo_color.png blend = 1.0 order = 9999993 } } } } } Verviedi { SSBump = GameData/Kopernicus/Textures/Verviedi_normal.png PQS { Verviedi { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Verviedi_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Verviedi_color.png blend = 1.0 order = 9999993 } } } } } Fantoma { SSBump = GameData/Kopernicus/Textures/Fantoma_normal.png PQS { Fantoma { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Fantoma_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Fantoma_color.png blend = 1.0 order = 9999993 } } } } } Plantar { SSBump = GameData/Kopernicus/Textures/Plantar_normal.png PQS { Plantar { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Plantar_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Plantar_color.png blend = 1.0 order = 9999993 } } } } } Moonar { SSBump = GameData/Kopernicus/Textures/Moonar_normal.png PQS { Moonar { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Moonar_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Moonar_color.png blend = 1.0 order = 9999993 } } } } } Etaria { SSBump = GameData/Kopernicus/Textures/Etaria_normal.png PQS { Etaria { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Etaria_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Etaria_color.png blend = 1.0 order = 9999993 } } } } } Tyvor { SSBump = GameData/Kopernicus/Textures/Tyvor_normal.png PQS { Tyvor { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Tyvor_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Tyvor_color.png blend = 1.0 order = 9999993 } } } } } Brachios { SSBump = GameData/Kopernicus/Textures/Brachios_normal.png PQS { Brachios { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Brachios_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Brachios_color.png blend = 1.0 order = 9999993 } } } } } Kydros { SSBump = GameData/Kopernicus/Textures/Kydros_normal.png PQS { Kydros { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Kydros_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Kydros_color.png blend = 1.0 order = 9999993 } } } } } Corvus { SSBump = GameData/Kopernicus/Textures/Corvus_normal.png PQS { Corvus { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Corvus_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Corvus_color.png blend = 1.0 order = 9999993 } } } } } Phobius { SSBump = GameData/Kopernicus/Textures/Phobius_normal.png PQS { Phobius { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Phobius_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Phobius_color.png blend = 1.0 order = 9999993 } } } } } Diamas { SSBump = GameData/Kopernicus/Textures/Diamas_normal.png PQS { Diamas { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/Diamas_height.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/Diamas_color.png blend = 1.0 order = 9999993 } } } } } } Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 [snip]Editing the flightglobals of planets breaks them.You're not using an old version of Kopernicus, all I did was make a community RSS config for the new version and figure out how to properly do normal maps. Revert back to your old one, add the RSS configs and normal maps, and give me your RSS code so I can paste it into the core.Also, a gas giant orbiting a gas giant with no barycenter? That's weird.- - - Updated - - -Mwahahaha. Verviedi's gonna have 2 mass drivers now. Link to comment Share on other sites More sharing options...
Thomas988 Posted January 2, 2015 Share Posted January 2, 2015 Editing the flightglobals of planets breaks them.You're not using an old version of Kopernicus, all I did was make a community RSS config for the new version and figure out how to properly do normal maps. Revert back to your old one, add the RSS configs and normal maps, and give me your RSS code so I can paste it into the core.Originally the Indexes counted up by fives from 760 or something like that, but I changed it to take up less space, now counting up by ones. Besides that, I have not modified them since. So what would I set the flightglobals to? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 Originally the Indexes counted up by fives from 760 or something like that, but I changed it to take up less space, now counting up by ones. Besides that, I have not modified them since. So what would I set the flightglobals to?Set the flightglobals back to what they were.Also, I recommend you make some Final Frontier ribbons for your planets I just did some for the Stella expansion.Also remember to give me the download and RSS config when you're done! Link to comment Share on other sites More sharing options...
Thomas988 Posted January 2, 2015 Share Posted January 2, 2015 Oh my lord! It worked! Thank you sooooo much! THIS IS THE GREATEST DAY OF MY LIFE! Don't you worry! Once everything is set I will make it available for download! I just want to keep it the pictures a surprise. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 Oh my lord! It worked! Thank you sooooo much! THIS IS THE GREATEST DAY OF MY LIFE! Don't you worry! Once everything is set I will make it available for download! I just want to keep it the pictures a surprise. Remember, only make a download for the Kopernicus config and textures, just put the RSS config parameters on Pastebin and I'll update the core with them added. Link to comment Share on other sites More sharing options...
Inconvenience Posted January 2, 2015 Share Posted January 2, 2015 What's the deal with Sentar and the planets from the original PF? Do they just come with the core? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 2, 2015 Author Share Posted January 2, 2015 (edited) What's the deal with Sentar and the planets from the original PF? Do they just come with the core?I removed them, as many of their features couldn't be properly added. Edited January 2, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
KBluey Posted January 3, 2015 Share Posted January 3, 2015 Just some feedback on a persistent crash. I successfully reached Pol with one vessel, but the next vessel crashed the game as soon as it left Kerbin's SOI. All my other vessels (including the one on Pol) would operate as normal, but as soon as I switched to this one vessel, the game crashed. It was a manned (Kerballed I guess) vessel, using a lot of Roverdude's OKS/MKS parts but nothing else non-stock. The other (successful) vessel also used OKS/MKS but didn't have a crew. As soon as I removed the Planet Factory Revived folders from gamedata, everything worked perfectly again. Here's the complete list of mods in my gamedata folder in case that helps. Link to comment Share on other sites More sharing options...
Recommended Posts