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Vehicle assembly error with Interstellar, TweakScale and ActiveTextureManagement


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Hallo,

I have a problem with Interstellar and the Active Texture Management. I want to build turbojet engines stuck on the side of a craft. If attach the second air intake the connection node is removed and the part is stuck to my curser. Afterwards the whole assembly is slow and next to breaking, Nodes are no longer working and such.

It looks like this:

http://de.tinypic.com/r/ofngk0/8

I use the following version of the mods

TweakScale_1.47

KSPInterstellar-v0.13

Active Texture Management (x64-Basic-Release), (fresh download from 12. December)

I started with a fresh install, and found that I need all three mods for this bug to happen.

TweakScale+Interstellar -> no problem

TweakScale+Active Texture Management -> no problem

Active Texture Management+Interstellar -> no problem

TweakScale+Interstellar+Active Texture Management -> assembly does not work

output_log can be found here:

https://www.dropbox.com/s/hs5vsihext7ypuf/output_log_02.7z?dl=0

Can someone please help me, or tell me what information are still missing?

Edited by Schokoterror
solved in 0.9
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I'm having the same problem with the same version of tweak and interstellar, but with the x86 basic release of ATM...

I'm just going to remove tweakScale for now as the two other version are more important to me.

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Well it is TweakScale that is throwing the NREs but that could be just because you are running x64 which is simply hit or miss on stability, works for some, others not so much. That being said why are you using ATM if you are running 64 bit?

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I use the 32 bit version of KSP because the 64 bit told me it is not as stable as the other one with Mods (And because it was the one that got a link on my desktop...). But with environment enhancement and KW and Interstellar it uses to much memory, so after some searching I found the texture management Mod. As I have Win 7 64 bit I have chosen the x64 version of this. I tried a new install, TweakScale, interstellar and the other x86 version, but there I have the same problem. I am quite new to this modding stuff, and the biggest problem with previous mods was normally to find the gamedata folder :)

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Well you should definitely be using the x86 ATM, what matters is the version of KSP you are running not your OS, if you are on KSP 32bit you want the 32bit dll.

Aside from that I have no clue :( I would suggest posting in the TweakScale and Interstellar threads, see if they have any answers

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