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External Physics Processing


Overjay

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So yeah, the title says it right. Is it possible to make a plugin, or a program, that will use some of computer's resources, that KSP dont use due to its...uhm.. unablity?

It should be like this. I run the game AND that program. When KSP starts lagging from physics calculations, or lacks some memory - here that program comes in. It basically uses unused resources to help KSP with data processing, or memody usage.

This possibly will help a lot when using large crafts with numerous parts, or multi-module crafts.

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Well , it's not a good idea to unload resources ("parts"). You may not using them on the current vessel but maybe another one is using them and if you will fly in the Physical range (+/-2.5km) the game will need to pause and load that parts ( it may take couple of secounds).

Unity / physX 2.8 ( what unity 4 uses ) should have garbage collector functions , how good they are filtering unused data and unloading them from RAM idk.

Unity 5 will use physX 3.3 , it's much faster ( early test showed 2.5x faster processing ) and supports multi-core processing. So let's hope KSP will be moved to Unity 5 when it will be released.

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