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Building upgrade adjustments + cost control slider in Difficulty


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One of the first things I noticed about the building upgrade prices in 0.90 is that they're... let's just say "not newbie-friendly". Just upgrading the lowest-tier buildings to second-tier costs over 2 million Funds, which is WAY in excess of what most new players are likely to be able to make with the limited options available to them with such entry-level facilities. In fact, the pricing scheme is about (by my estimate) 10 times too high for new players to handle. That said, some particularly dedicated players are bound to like the excessive challenge presented by such high upgrade costs.

Thus my suggestion is both simple and elegant: drop the default prices for building upgrades by 1000%, and implement a slider on the Difficulty screen that allows you to adjust building upgrade purchase prices the same way you can rewards and penalties.

Edited by SkyRender
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The building upgrade prices already scale with difficulty, but don't have a visible slider.

Be that as it may, a slider definitely needs to be implemented. Custom difficulty adopts whatever setting for building upgrade price rate was in place for the last selected difficulty setting.

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