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[0.90] No Anti-Aliasing under "-force -opengl"


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Version: 0.90 32bit nosteam on Windows 64bit

What happens: Anti-Aliasing isnt working when openGl is forced.

Edit3: Workaround: Forcing Anti-Aliasing in the driver works very well.

Steps to replicate:

I started with a fresh version of KSP and changed the settings like i allways do, e.g. full resolution etc.:

Settings (no keybinds stuff):

// KSP Game Settings

SETTINGS_FILE_VERSION = 0.18.0

TUTORIALS_EDITOR_ENABLE = False

TUTORIALS_FLIGHT_ENABLE = False

VAB_USE_CLICK_PLACE = True

VAB_USE_ANGLE_SNAP = True

VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False

VAB_CAMERA_ORBIT_SENS = 0.04

VAB_CAMERA_ZOOM_SENS = 0.1

FLT_CAMERA_ORBIT_SENS = 0.04

FLT_CAMERA_ZOOM_SENS = 0.5

FLT_CAMERA_WOBBLE = 0.1

FLT_CAMERA_CHASE_SHARPNESS = 1.5

FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True

FLT_VESSEL_LABELS = True

SPACENAV_CAMERA_SENS_ROT = 30

SPACENAV_CAMERA_SENS_LIN = 20

SPACENAV_CAMERA_SHARPNESS_LIN = 8

SPACENAV_CAMERA_SHARPNESS_ROT = 10

SIMULATE_IN_BACKGROUND = True

PHYSICS_FRAME_DT_LIMIT = 0.1004592

MAX_VESSELS_BUDGET = 250

CONIC_PATCH_DRAW_MODE = 3

CONIC_PATCH_LIMIT = 3

SHOW_PWARP_WARNING = False

EVA_ROTATE_ON_MOVE = True

USE_STAGING_CONTROLS_ON_DOCKING = False

SPACENAV_FLIGHT_SENS_ROT = 5

SPACENAV_FLIGHT_SENS_LIN = 1

KERBIN_TIME = True

CALL_HOME = False

DONT_SEND_IP = False

SEND_PROGRESS_DATA = True

CHECK_FOR_UPDATES = True

VERBOSE_DEBUG_LOG = False

SHOW_CONSOLE_ON_ERROR = False

AUTOSAVE_INTERVAL = 300

AUTOSAVE_SHORT_INTERVAL = 30

SHOW_SPACE_CENTER_CREW = True

UI_SIZE = 768

SHIP_VOLUME = 0.01164127

AMBIENCE_VOLUME = 0.01106649

MUSIC_VOLUME = 0

UI_VOLUME = 0.01106649

VOICE_VOLUME = 0.005245854

SOUND_NORMALIZER_ENABLED = True

SOUND_NORMALIZER_THRESHOLD = 1

SOUND_NORMALIZER_RESPONSIVENESS = 16

SOUND_NORMALIZER_SKIPSAMPLES = 0

SCREEN_RESOLUTION_WIDTH = 1920

SCREEN_RESOLUTION_HEIGHT = 1080

FULLSCREEN = False

QUALITY_PRESET = 5

ANTI_ALIASING = 8

TEXTURE_QUALITY = 0

SYNC_VBL = 1

LIGHT_QUALITY = 64

SHADOWS_QUALITY = 64

FRAMERATE_LIMIT = 120

FALLBACK_PART_SHADERS = False

PLANET_FORCE_SHADER_MODEL_2_0 = False

PLANET_SCATTER = True

PLANET_SCATTER_FACTOR = 1

AERO_FX_QUALITY = 3

SCREENSHOT_SUPERSIZE = 4

INPUT_KEYBOARD_SENSIVITITY = 2

dontShowLauncher = True

Notice the "ANTI_ALIASING = 8"

I also edited the shortcut with "-popupwindow" and "-force -opengl", the result:

http://imgur.com/12IaZi6

After deleting "-force -opengl"

http://imgur.com/DnEwjjO

My Hardware:

i5 3570k

HD 7970 (with CCC 14.12)

8 GB DDR 1600 RAM

Edit: Why are those spoiler tags not working?

Edit2: Do you have the same problems?

Edited by Elthy
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AA with the updated Unity seems to be causing all kinds of problems. Some users are reporting a lot of graphics problems with AA on. Unfortunately this one is sounding like a Unity problem, which is pretty hard for us to fix.

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OpenGL mode has its own glitches, and while it's sometimes more stable, it can still cause some issues. It's not really officially supported by Squad, primarily because they can't do anything about it. It's a Unity-maintained feature, through and through, so any glitches related to it can only really be fixed by them, I'm afraid. :(

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