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Rotating parts in the SPH.


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(I have some different textures and meshes installed, but they are irrelevant to this problem so please disregard them.)

So I've been trying to construct a certain surveillance plane, but one thing bothers me. I try to put the Mk1 Fuselage - Intake on the side of a fuel tank like so:

1975262_10202004442912815_1720804600273805581_n.jpg?oh=fb2a7bcb8fe3e02b74b89ac2d04eaaaa&oe=54FC1597&__gda__=1430188200_b2d0f9175e86e9f25d881553773cfc05

I want the intake on top so I try to rotate it, but the end result isn't quite what I want.

10846430_10202004443952841_7618259692342047023_n.jpg?oh=6399e365151a709686b0b3daf92e9abf&oe=553E4F8B&__gda__=1430203358_d3eceac7585ee5d85309eea2625c350f

Is there a way to rotate the fuselage without causing this clipping issue?

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I assume you're trying to rotate around it's central axis. In that case, I don't think that you can do that because of where the surface connection point is on the fuselage intake.

The offset gizmo is probably your most reliable method. If you turn off angle snap while using it, you can really fine tune exactly where the part sits. Turning off angle snap also keeps the part from snapping to the grid when using the offset gizmo.

Cheers,

~Claw

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