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Career too hard?


Crusher8000

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I agree about the outsourced R&D problem, but I don't understand why people are saying contracts give too much science. For me, the only ones that give very much are the ones that are making me collect science anyway, like getting a bunch of seismic readings from other planets/moons. Repeating experiments in multiple biomes is still the easiest and second-most-broken feeling (after outsourced R&D) way of collecting tons of science.

Some contracts do give a very high amount of science. Especially the bad paying "test x landed at kerbin" or "in flight over kerbin" give an incredible amount of science sometimes. Easy to farm a couple hundred science with only equipment testing on launchpad in some minutes.

The same with a couple other contracts. My first mun visit in 0.90 (orbit only) brought 1.5 Million cash, some hundred reputation and 1500 science back to kerbin. Only with the basic mun contracts and i think 7 or 8 "perform visual survey" contracts at once around mun. (Nothing better then upgrading contract building to maximum before anything else)

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I agree about the outsourced R&D problem, but I don't understand why people are saying contracts give too much science. For me, the only ones that give very much are the ones that are making me collect science anyway, like getting a bunch of seismic readings from other planets/moons. Repeating experiments in multiple biomes is still the easiest and second-most-broken feeling (after outsourced R&D) way of collecting tons of science.
The biome science could be rebalanced against tech costs in the future, science from repeatable missions can't really.
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I started out career hard mode, and couldn't do it. I switched to medium and I've already unlocked unlimited missions, unlocked unlimited parts in the rocket bay, launched a ton of satellites, and have maneuver nodes unlocked. All this on vanilla, no mods.

I think you guys who are complaining that it's too hard don't realize that career mode is an actual game mode. If you don't like it, go to sandbox mode.

Thank you for your time.

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It's hard in the beginning, but later on it here easy. It's so hard in the beginning because of a lack of aircraft. The survey contracts will be your only hope for the first half-hour or so. And it becomes a huge grind-fest with rockets. We need aircraft early on to balance it out. Plus, the Survey contracts could be a bit easier, by removing the altitude limit ( still in the atmosphere though) and making the survey automatic. Sometimes you're going too fast to right click the Command Pod, and find the crew report button, and click it. It should be automatic.

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