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Not the KSP I love...


SickSix

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With respect, you are now arguing a point based on something that doesn't even exist.

What we have is a game where we begin with the space age. Not the beginning of rocketry. The theory for rocket expeditions off Kerbin is already developed. Facilities and infrastructure for deployment exist. Supporting manufacturers and developers exist.

What we have now is not a scientific challenge, but an engineering challenge. Engineering challenges are solved with time and funding. The development of the rocketry program is artificially hampered by requiring that the program be not only self sufficient, but fiscally productive in addition to objective completion.

There is not a viable comparison to "real world" space age development, and that's my whole point.

The complaints that contract are not profitable are valid. The degree of validity depends on the degree of difficulty one wishes to experience when building a rocket for flight hampered by artificial limitations that are created merely for the purpose of providing a time sink. Career mode in the early game is not about flying rockets. It's about experimentals and surveys. It needs a tweak.

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And? If someone wants to play without having to upgrade facilities in career mode, why shouldn't they? No one cares what it the game is supposed to be, they care about what makes the game fun for them.

Thank you for your support!

I have taken your advice and used the debug menu for the first time to "cash in" and get exactly what I need to upgrade all of the KSC (awesome!). Plus I start out with the same amount of funds (25,000) just as in 0.25. No more weight and number limit on parts (freedom).

For the first time since 0.90 came out I'm actually enjoying it. :D

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Have any of you haters read what squad said? 0.90 Is the fundation on which KSP will be standing. In 0.90 are all frameworks KSP will need for a 1.0 Version and only now they are starting to chisel the finisched product out of the marble block that is 0.90

So figuratively squad had now provided a starting ramp and pointed the Nose of KSP in a direction. And here you are already complaining we will end in the wrong place...

I for my part am now having a great time in 0.90 and try to forget this thread. :(

Greetings

Ben

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I just saw someone post "This isn't what KSP is about." The context is the career mode and it's restrictions.

Look, none of us have ever been qualified to say what KSP is about. We haven't even been playing a KSP game until two days ago. We have all been playing what was essentially a tech demo. This is the first version of the actual game anyone has played. So .90 IS WHAT KSP IS ABOUT. This is it.

A lot of folks got used to doing whatever they wanted however they wanted to do it. That was because we were playing a tech demo with hardly any objectives or progression restrictions.

Does anyone really think they were going to let you rocket to orbit with your first vessel and bring back 1300 science in the finished career mode? If you want sandbox play that. But this career mode is the game. Yes it needs minor tweaking, that's why it is published as a beta. But the career mode makes the game. Players in general want a defined progression path. Devs have to give players benchmark s that feel worthwhile.

Remember that we have all been involved with is as testers. IE we are a little more invested than your average game consumer.

The Devs want this to be a commercial success, and that requires a solid career mode with defined limits and barriers so players have something to work towards.

I just had to rant a bit against this idea that we alpha testers somehow know more about what this game is and it's direction than the developers.

hear,hear!

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Personally I don't care if it's 'historical' or not, as long as the progression is fun and makes sense. I don't really enjoy any of the career features in their present state.

What I want is more stuff to do, not more points to grind. More parts, more detailed planets. I'd rather see KSP focus on being a great open-ended sandbox than trying to make a tycoon game and relying on the mod community for parts. It brings back bad memories of the Minecraft beta update that introduced biomes. They ruined the strange, random terrain, forests, and shorelines that gave the game it's charm to introduce an incomplete new gameplay element.

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So I'm considered a "hater" for loving the previous incarnation of the career mode that gave me "freedom" to explore and play all the while still managing, finances, science and reputation?

The restrictions imposed all but killed the "fun" (if you know what that is) out of this game.

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And here you are already complaining we will end in the wrong place...I for my part am now having a great time in 0.90 and try to forget this thread. :(

Greetings

Ben

I think what's being said is that we ARE in the wrong place, and that we need to burn prograde to get to the right place. :wink:

I just had to rant a bit against this idea that we alpha testers somehow know more about what this game is and it's direction than the developers.

And as a result there are feedback threads like this one where people express their opinions. We aren't alpha testers. We paid for a product. The fact that we agreed to pay for it before completion doesn't invalidate our opinions, and the fact that we have no idea of what the final result is going to be is guaranteed to generate discussion about what is liked and what is not.

I thought that was a good thing?

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KSP, if it is to reach its true potential, will be a niche game. If you don't have the motivation to learn dV=VelnR then this is not the game for you. That means it's difficult by default. It's very "sciency" I did 7 launches lat night just to test different points in the atmospheric efficiency curve. (Turning direct to prograde once efficiency peaks seems to work best.) It's THAT kind of game. But you don't need to know calculus? How brilliant is that?

My point is that this is an orbital mechanics simulator, not an XBox title. The frame of mind that will best succeed here is the one that asks, "What can I do with what I have?" At the same time, do you know why KSP is more popular than Orbiter? It's more fun. It is an amazing balance between realistic simulation and user interaction. You think KSP is hard? Go do Orbiter and get back to me.

KSP, as one of the few crowd funded games that have survived YEARS of development, is what it is and, as such, has a very bright future.

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KSP, if it is to reach its true potential, will be a niche game. If you don't have the motivation to learn dV=VelnR then this is not the game for you. That means it's difficult by default. It's very "sciency" I did 7 launches lat night just to test different points in the atmospheric efficiency curve. (Turning direct to prograde once efficiency peaks seems to work best.) It's THAT kind of game. But you don't need to know calculus? How brilliant is that?

My point is that this is an orbital mechanics simulator, not an XBox title. The frame of mind that will best succeed here is the one that asks, "What can I do with what I have?" At the same time, do you know why KSP is more popular than Orbiter? It's more fun. It is an amazing balance between realistic simulation and user interaction. You think KSP is hard? Go do Orbiter and get back to me.

KSP, as one of the few crowd funded games that have survived YEARS of development, is what it is and, as such, has a very bright future.

What would hugely help KSP in that regard would be displayable stats in the VAB. That's the big draw of Kerbal Engineer and to a lesser degree MechJeb, both of which are hugely popular mods.

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I like the direction the game is taking. You can not please everyone and I will wager if a player does not like a certain aspect of the game a modder will agree with them and change it.

I will also point out how relatively civil the KSP forums here and on Steam are. I have seen threads for other games turn into a string of name calling post discussing similar topics.

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  • 1 month later...

I love Career mode I have done it easy and hard... not so great on the hard :)

I really love the fact also that squad in the limitless wizdom have made it so Customisable. If theres a part u dont like you can mod it

Same for all aspects of the game

no no no career mode is here and that makes me 1 happy camper

My major problem with KSP is the still missing Mk3 internals and the poor state of the other internals (hitch hiker can is good thou )

Please Squad update them next ...please please please please....

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