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Next KSP update, 'aerodynamics and resources'


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Seems like there isn't another thread about it, so here it is:

Maxmaps @Maxmaps

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1 Std. Vor 1 Stunde

Tomorrow's the last day of the year over at @Squad_Mx and we planned the next update. Can't say much but expect aerodynamics and resources.

Really interesting, those are the last big things Squad never touched.

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I wonder. It'll be really interesting to see what approach squad is going to take for aerodynamics. Can't imagine they'll implement something like full FAR, because, as much as i like the mod, that would heavily actually limit what you can do in KSP.

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Personally I would love to see a major update to the way science is done and generated. There can be so much to do in this area. Aerodynamics may also be cool, if we had a real weather system for example. Clouds, rain, wind that could affect flight....

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Whats wrong with NEAR? I find it a nice point between the broken stock model and Ferram's science-ey one, simple enough to grasp whilst still holding some realism and intuitive learning opportunity (fins are good for keeping the centre-of-drag well back for a stable flight... Or a lawn dart that wont turn til youre 40k up :P)

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I don't think they will implement aerodynamics like FAR. It's just too much for being a game rather then a simulator. My guess is it will be something like the "stock drag fix" mod, or maybe a bit more into what NEAR is. I don't think it will be something that forces players to make gravity assisted ascents.

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Things need to be kept simple.

Areodynamics is more of a problem than a feature at this point. Infa gliders shouldn't be able to exist and you should be punished for building wide shallow rockets. Nose cones also need a purpose outside of looks. Beyond that It doesn't really matter to me or most of the players of this game. There is always mods to make things more realistic, but the game currently is so unrealistic its to easy to "cheat" physics.

Resources should be kept simple. Plenty of mods show promise, such as Kethane, on how a simple resource simple can be fun and interesting. I also feel Squad should do their own version of it. Their original idea was simple to complicated. I'd rather have a very simplistic resource system thats fun to manipulate and use rather than a complicated real one. Leave that to mods, this IS JUST A GAME.

Both show great promise and are perfect starting points for the Beta stage of the game.

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