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Corrupt Saved Game .90


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Morning everyone,

I have an issue with a saved game which I think may be corrupt.

When going into the saved game I am unable to enter the Vehicle Assembly Building (Clicking dose nothing), seemingly I can enter any other building and perform actions within here (ie accept a contact, purchase new technology) however when I come to click exit it goes buggy, and when I say buggy I mean I can still see the Exit button however in the background it shows the buttons for your active contacts (which you see in the top right hand corner when at the main window when you can see your Space Centre). Also trying to press ESC and then Quit to Main Menu does not do anything.

Alt F2 produces the following log every time I press exit:

[Log]: Flight State Captured

[Log]: Saving Achievements Tree...

[Log]: Saving Achievements Tree...

[Exception]: NullReferenceException: Object reference not set to an instance of an object

The MODs I have installed are the latest versions of Deadly Reentry, NavBall and the Module Manager 2.5.4 - I have removed these MODs and tried to open the save and same issue occures.

I can open another save and create a new game without issues.

Thanks in advance.

KSP VERSION:

build id = 00705

2014-12-15_13-42-05

Branch: master

Version 0.90.0 Beta

v0.90.0.705 Beta

Windows 7 64bit

Steam

KSP 32bit

SCREENSHOT:

http://imgur.com/IfBVwMk

LOG FILES:

https://www.dropbox.com/sh/6wibtgid8or8zg7/AAAaTk-BwC-fnksz8UeaOkzXa?dl=0

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Bump.

Do SQUAD developers look at the modded thread (I listed it under here because it was modded when it corrupt however taking out the mods doesn't fix the issue)?

Seems to be more then just me so its a bug they will need to address.

Any other information needed from me?

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Same issue here.

Everything was fine last night. Today I can't click most buildings, one of the few I can get to is R&D and Misson Control. I can browse the tech tree or pick up a contract but after trying to hit back to KSC the overlay UI changes but it never leaves the building. Esc + quit to main menu doesn't work.

This is from my new career started with beta than ever. Only mods are MechJeb and DMP (although I am in single player) My sandbox game still works fine.

Here's an image of me after hitting back inside R&D so you can see the overlayed menus. Nothing you can do after this but force quit.

http://i.imgur.com/xhO2PFW.jpg

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You fired a kerbal that has some progress data referencing him. It's a stock bug. Remove the ProgressTracking entry(ies) associated with the missing kerbals from your persistent file and you'll be able to load it again. For the OP's case specifically, find this:

SCENARIO
{
name = ProgressTracking
scene = 7, 8, 5
Progress
{
FirstLaunch
{
completed = 633.859999999713
}
FirstCrewToSurvive
{
completed = 959.562220458626
crew
{
crews = Podwell Kerman
}
}
AltitudeRecord
{
completed = 3828.91945434279
record = 70000
}
ReachedSpace
{
completed = 3828.91945434279
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Jebediah Kerman
}
}
Kerbin
{
reached = 909.942220458671
[COLOR="#FF0000"][B] Orbit
{
completed = 9661.42386849251
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Haldo Kerman
}
}[/B][/COLOR]
Landing
{
completed = 909.942220458671
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Podwell Kerman
}
}
Splashdown
{
completed = 1522.13197387609
}
SurfaceEVA
{
completed = 925.482220458657
crew
{
crews = Podwell Kerman
}
}
[COLOR="#FF0000"][B] ReturnFromOrbit
{
completed = 11567.5763685026
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Haldo Kerman
}
}[/B][/COLOR]
}
}
}

Look at Kerbal roster:

	ROSTER
{
KERBAL
{
name = Jebediah Kerman
type = Crew
[... etc]
}

You'll note Haldo Kerman no longer exists. Delete the sections marked in red to fix it and don't fire any other crew with progress tracking entries in the future

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I've built a fix to deal with this bug as it occurs. However, it will not fix saves that are already broken. So if you want to rescue your save, you'll have to do the fixes mentioned above.

If you're not opposed to mods, I've created a fix that you can download here: http://forum.kerbalspaceprogram.com/threads/97285-KSP-v0-90-Stock-Bug-Fix-Modules-%28Release-v0-1-6-20-Dec-14%29

Cheers,

~Claw

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You fired a kerbal that has some progress data referencing him. It's a stock bug. Remove the ProgressTracking entry(ies) associated with the missing kerbals from your persistent file and you'll be able to load it again. For the OP's case specifically....

I cannot tell you how much this has helped me! This happened to me and I have uninstalled, reinstalled, and turns out it's a stupid simple bug to fix. Thanks so much!

Edited by Master Tao
fix quote tag
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Thanks to both Claw and EvilReeper, although in all honestly I do not think I fired him.

I believe he died when my vessel crash landed?

Anyway thank you both for taking your time to look into this. :)

Edited by Phoebian
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  • 2 months later...
You fired a kerbal that has some progress data referencing him. It's a stock bug. Remove the ProgressTracking entry(ies) associated with the missing kerbals from your persistent file and you'll be able to load it again. For the OP's case specifically, find this:

SCENARIO
{
name = ProgressTracking
scene = 7, 8, 5
Progress
{
FirstLaunch
{
completed = 633.859999999713
}
FirstCrewToSurvive
{
completed = 959.562220458626
crew
{
crews = Podwell Kerman
}
}
AltitudeRecord
{
completed = 3828.91945434279
record = 70000
}
ReachedSpace
{
completed = 3828.91945434279
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Jebediah Kerman
}
}
Kerbin
{
reached = 909.942220458671
[COLOR=#FF0000][B] Orbit
{
completed = 9661.42386849251
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Haldo Kerman
}
}[/B][/COLOR]
Landing
{
completed = 909.942220458671
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Podwell Kerman
}
}
Splashdown
{
completed = 1522.13197387609
}
SurfaceEVA
{
completed = 925.482220458657
crew
{
crews = Podwell Kerman
}
}
[COLOR=#FF0000][B] ReturnFromOrbit
{
completed = 11567.5763685026
vessel
{
name = SpaceShipOne
flag = Squad/Flags/orbs
}
crew
{
crews = Haldo Kerman
}
}[/B][/COLOR]
}
}
}

Look at Kerbal roster:

    ROSTER
{
KERBAL
{
name = Jebediah Kerman
type = Crew
[... etc]
}

You'll note Haldo Kerman no longer exists. Delete the sections marked in red to fix it and don't fire any other crew with progress tracking entries in the future

You saved my bacon! Two 438+ ton space stations in orbit and I got this. Thanks sso much for doing the extra work to make a mod!

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  • 1 month later...

Hello, I tried to resolve it by myself, but I can't seem to get it working, can someone please help me ?

http://pastebin.com/dGhVb5aU

EDIT: It was uninstalling the FASA Launch Towers and Clamps that uninstalled the FASA flag, and if you look at my save, some contracts use it... I reinstalled this small mod, and it seems to be working again...

Edited by Klakh
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