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A potato like rock ???


The_Rocketeer

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My VAB/SPH is a little slow to load. When it's almost completely loaded, this is the screen that it displays.

http://i.imgur.com/wvcBf7i.jpg

Note the first two options, which appear to depict something very small, and a backwards Kerbal.

And behold! Right where the Lander Can is, you've got a potato-like rock!

When you're selecting the Lander-Can, you're probably selecting the thing that was briefly in that spot before the VAB or SPH was fully loaded, aka the Potato.

But why is the thing there, in the first place?

Look closely at the small item and it looks like a pair of mlg sunglasses, squad having a little joke?

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If if anyone was wondering, this is the code I edited to make the asteroid appear in the editor. I just changed the TechRequired to 'start' and the category to 'Pods'.

[COLOR=#000000][FONT=Arial]PART[/FONT][/COLOR][COLOR=#000000][FONT=Arial]{[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]name = PotatoRoid[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]module = Part[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]author = Squad[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]mesh = PotatoRoid.mu[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]rescaleFactor = 1[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]TechRequired = start[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]entryCost = 0[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]cost = 0[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]category = Pods[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]subcategory = 0[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]title = A potato like rock[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]manufacturer = The Solar system[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]description = Big ole, rock like thing.[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]attachRules = 1,1,1,1,1[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]// --- standard part parameters ---[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]mass = 150[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]dragModelType = default[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]maximum_drag = 0.2[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]minimum_drag = 0.2[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]angularDrag = 1[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]crashTolerance = 80[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]breakingForce = 200[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]breakingTorque = 200[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]maxTemp = 1e38[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]explosionPotential = 0.1[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]vesselType = SpaceObject[/FONT][/COLOR]

[COLOR=#000000][FONT=Arial]MODULE[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]{[/FONT][/COLOR]
[COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]name = ModuleAsteroid[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR]
[COLOR=#000000][FONT=Arial]}[/FONT][/COLOR]


[COLOR=#000000][FONT=Arial]}[/FONT][/COLOR]

Edited by Engineer Of Stuff
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