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Make it more reasonable!


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A simple question:

Why the durable Mk3 aeroplane fuselages have better wet mass/dry mass ratio than the more fragile rocket tanks? Now the most efficient rockets built of Mk3-s aeroplane fuselages! And the the FL-R10 and FL-R25 RCS fuel tanks were already over-fuelled. 3 FL-R25 contains same amount of MP than the FL-R1? Ridiculous.

Another question:

Why there is no coherence between the XP gains and the hardness of the achievement? Visiting the Eve is one of the (if not the) most challenging missions, and pays in XP quite poorly.

Another question:

Why give restrictions for the buildings over the limits? The missing action group is "sucking". If I play a hard mode I want hardness, not suck like a piglet! I've to perform many flying missions for the upgrades, but manipulating each part by LMC every-time is quite fatiguing. The part number, mass, science node, max. business number limits already force the player to upgrade as fast it possible.

Apart from these, and the miss-designed VAB GUI, the 0.90 is quite pleasant surprise...

Please balance the features better before release!

Edited by NWM
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