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Any Action Causes Game Failure


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Game Files, everything that isn't static (ie. with 12/15 build date) from the game folder. (including: game saves; ship files: crash reports; log files; dxdiag computer specifications; etc...)

https://drive.google.com/file/d/0B46l7avI4cJvdFFIbWJGUXdPNGM/view?usp=sharing

KSP Version: v0.90.0.705 Beta Windows 7 64-bit

What Happens: Game looses core functionality shortly after this save before next persistent save occurs. (see below)

Mods / Add-Ons: All Stock (no MechJeb, no FAR, nothing)

Steps to Replicate:

1) Use "Kerwin Kerbal" persistent game save.

2) There is a craft titled "Space Shuttle", take control of that craft.

3) Rendezvous with craft titled "2 Crew Lander w/ Rover" (it will take several orbits, about 5 min tops).

4) EVA Jeb to Lander.

5) Reverse orbit of Lander (yes, the Lander is going the "wrong" way).

6) Game will become unplayable before this point or shortly thereafter.

The game starts to stutter before getting to the point that it no longer playable. I've tried removing all the extraneous craft flying around (including debris) and the game still locks up. The game doesn't hard lock, it just get's to a point where you can't change ships; return to the Space Center or even save the game. Before getting to that failure point, things like Jeb automatically piloting to the radial, prograde, normal, etc... points stops working. It's like the code breaks down and gracefully looses functionality. The game might superficially appear to be working correctly but then you notice something you need to do just isn't possible and you try to save and you can't save, etc...

This big seems to happen whenever I get "far" into the game. When I have several stations around planets and ships on missions things just fall apart. This "bug" has occurred in numerous games (ie. restarts from scratch) for the last year but this is the first build that was fun enough to play this far without mods. The game really is looking fantastic, couldn't be happier with the vision. I didn't think it was "fair" to hand a problem like this to the devs with a modded game but the core degradation seems consistent and with this build clearly tracks to the game core itself. When you get "far enough" into the game (superficially I correlate this with a certain number of missions/ships in space but it could be a time thing or another factor entirely) everything seems to fall apart.

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I looked through your logs and some of the errors look pretty random. Although the full crashes were fairly consistent. The current output_log.txt was also very unusual.

I would say with the random errors, my first recommendation is moving KSP out of your "Program Files" directory. Keep it away from Documents, the desktop, program files, or any places which specific to a user. Windows DEP can cause all kinds of random problems with KSP/Unity. You'l need to copy KSP to a new location (not move), or install a fresh copy some place else such as C:\Games\KSP. If you "move" it, Windows DEP knows you're trying to trick it and will still "help" you out.

I did not try to replicate your problem yet, so that might not be it. But it's definitely known to cause a slew of random problems and crashes. Give that a try and see if it's any better. You can still copy over your save games if you do a fresh install.

Cheers,

~Claw

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Alright, looking through the logs, there isn't much I can see. As Claw mentioned, making a copy outside of Program Files may help. It also might help to completely redownload KSP from the KSP Store entirely, in case some of the files are corrupted (you can, of course, backup your saves first).

Before that, though, it might be worth disabling NVIDIA Experience -- there have been a few users who've had trouble with it in the past, so it's worth a shot. If you can, test it out with a new save, as well; there are a couple errors popping up in your logs that usually only occur when a save (or just a session) has been corrupted.

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