Jump to content

[Solved] Trouble getting reference to scenario module


Recommended Posts

I'm trying to grab an instance of my SceneraioModule class from another class but it always comes back null.

EDIT: Found the solution. Turns out I needed to call .Load on the ProtoScenarioModule. I've edited the code below to be correct.


private TestFlightManagerScenario tsm;
internal override void Start()
{
Debug.Log("TestFlightManager: Start()");
var game = HighLogic.CurrentGame;
ProtoScenarioModule psm = game.scenarios.Find(s => s.moduleName == typeof(TestFlightManagerScenario).Name);
if (psm == null)
{
Debug.Log("Creating new TestFlightManagerScenario");
GameScenes[] desiredScenes = new GameScenes[4] { GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.TRACKSTATION, GameScenes.SPACECENTER };
psm = game.AddProtoScenarioModule(typeof(TestFlightManagerScenario), desiredScenes);
psm.Load(ScenarioRunner.fetch);
}
tsm = (TestFlightManagerScenario)psm.moduleRef;
Debug.Log("TestFlightManager: Value of TSM = " + tsm);
base.Start();
}

And this is the class:


public class TestFlightManagerScenario : ScenarioModule

Edited by Agathorn
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...