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Any other Mac developers? Got any MonoDevelop tips?


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I'm using MonoDeveloper-Unity, the one installed by Unity 4.6 and the thing is a real mess. Constantly uses up nearly 100% of my CPU until I restarted it (and that is after turning off the Git Plugin), and crashes randomly and often.

I feel like 30% of my development time is wasted fighting with MonoDevelop!

Any other Mac developers out there that may have solutions to these issues? Yeah I could go work on my PC but the thing is my PC is installed in a sim/gaming rig and is not comfortable for standard office work. That is what my MacBook Pro is for.

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Xamarin Studio works much better and is still being updated. I think it's the successor to MonoDevelop but I might be wrong there.

Interesting, I thought it was the other way around. I had Xamarin studio in the past but when I installed Unity 4.6 I think it replaced it since I started getting MonoDevelop instead. Xamarin works fine with Unity? I thought they had custom crap in their bundled version of MD.

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Ok so I actually just discovered the most amazing thing ever. I was thinking how nice it would be if I could just work in Sublime Text. I love Sublime and hands down it is the best code editor I have ever used, but generally I use it for things like Python, or Javascript, not compiled languages. I'm thinking, well I could just edit in Sublime then run MonoDevelop to compile, but that is a pain. Decided to do some searching and lo and behold, you can build an existing MonoDevelop solution from the command line! So now one simple configured build setting in Sublime, and I can now work completely inside Sublime Text!

Let me throw out some links for anyone else who may want to go this route.

http://wiki.unity3d.com/index.php/Using_Sublime_Text_as_a_script_editor

http://sublime-text-unofficial-documentation.readthedocs.org/en/latest/reference/build_systems.html

http://stackoverflow.com/questions/8480157/building-and-running-monodevelop-solution-in-os-x-terminal

If you have ever used Sublime Text then you know how awesome and FAST it is at writing code, so enjoy!

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Xamarin doesn't have any problems with unity, you just need to point it at the Assembly-CSharp.dll and UnityEngine.dll in the KSP.app bundle. And since you had it before, it's probably still installed and MonoDevelop is just the default. Also, I just checked and they're both being worked on but the version unity ships with is like 2 years out of date, which explains a lot.

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Xamarin doesn't have any problems with unity, you just need to point it at the Assembly-CSharp.dll and UnityEngine.dll in the KSP.app bundle. And since you had it before, it's probably still installed and MonoDevelop is just the default. Also, I just checked and they're both being worked on but the version unity ships with is like 2 years out of date, which explains a lot.

Thanks. I see it now. I'll stick with Sublime for now and see how that workflows works. If it works, then it is awesome. If I have issues, or if I need to make more project level changes that I need an IDE to do I will definitely try using Xamarin. I do recall it being pretty good int he past.

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