DirkLarien Posted April 30, 2015 Share Posted April 30, 2015 ehmm....i just need to say.... shout this:ehm....Awesome !!!This mod is just amazing. Thank you !!! Quote Link to comment Share on other sites More sharing options...
Justin Kerbice Posted May 1, 2015 Share Posted May 1, 2015 (edited) Latest version is only compatible with KSP 1.0, the stock lift/drag system changed considerably between 0.90/1.0. This is the last 0.90 compatible version I believeWhy keeping the same version number ? This would make your job harder :/.with the version given in your link, it still have issue.EDIT: control surfaces are both ok, only wings have this issue, take a part from list, try to attach it (as soon as part is just put on another one, without actually attach it) => exception !1st time I put a wing, it's ok, menu is there, but after remove and put a new proc. wing part, I got this on log:InvalidCastException: Cannot cast from source type to destination type. at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Setup () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Start () [0x00000] in <filename unknown>:0 deleting part B9.Aero.Wing.Procedural.TypeAMenu don't show up anymore after that, 'J' key does nothing, but button in the toolbar still display the small window. Edited May 1, 2015 by Justin Kerbice Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 1, 2015 Share Posted May 1, 2015 Do you have stockPatch.cfg in the B9_Aerospace folder? You'd need to remove that for KSP 0.90Why keeping the same version number ? This would made your job harder :/.What version number? The one in the OP is the last one Bac9 released, my version is just compatibility and bug fixes with the odd small improvement thrown in here and there because Bac9 has been unable to spend time on this and it's way too good to just leave it as it was.I did add a .version file for the patch after KSP 1.0, but everything before that was just a Github link Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted May 1, 2015 Share Posted May 1, 2015 Latest version is only compatible with KSP 1.0, the stock lift/drag system changed considerably between 0.90/1.0. This is the last 0.90 compatible version I believeI'm still in 0.90 due to many of the mods I use not being updated to 1.0 yet. I tried the version for 0.90 you linked and I can't get the J-key menu to pop up on the wing sections (regular and all-moving); control surfaces did work though.Whenever I select one of the wings to place, this gets logged:NullReferenceException: Object reference not set to an instance of an object at WingProcedural.WingProcedural.CalculateAerodynamicValues () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.UpdateGeometry (Boolean updateAerodynamics) [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.RefreshGeometry () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Setup () [0x00000] in <filename unknown>:0 at WingProcedural.WingProcedural.Start () [0x00000] in <filename unknown>:0Full log here: https://onedrive.live.com/redir?resid=A34F6A17A7AF30E8%211949This is for an older game version, so I'm not really expecting much support, if any, but maybe you can quickly tell me if I did something dumb, have the wrong version, or some other possibility. Otherwise, I'll just stick to the older bac9 version. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 1, 2015 Share Posted May 1, 2015 (edited) Ok, so for 0.90 users:1) Clean install of Bac9's files2) Overwrite the plugin with this one (1.0 users should use the latest version from the link in my signature)If that doesn't work there's not a huge amount I can do to help Edited May 9, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Justin Kerbice Posted May 1, 2015 Share Posted May 1, 2015 Do you have stockPatch.cfg in the B9_Aerospace folder? You'd need to remove that for KSP 0.90What version number? The one in the OP is the last one Bac9 released, my version is just compatibility and bug fixes with the odd small improvement thrown in here and there because Bac9 has been unable to spend time on this and it's way too good to just leave it as it was.I did add a .version file for the patch after KSP 1.0, but everything before that was just a Github linkyes.Without it, it's works.the plug-in library version (they're all set to 1.0.0.0, despite there is many version, so "1.0.0.0 not working" means which one ?).All of this is very drafty, a few releases on github would have been better for everyone, especially you. Because it is like "get the files from github and overwrite but warning if you have KSP version X, do this, if KSP Y, do this, and if KSP Z, do this", can't imagine what it is for people without enough computer skills. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 1, 2015 Share Posted May 1, 2015 (edited) Up until now there hasn't been any point (well that and it was originally just a couple of NRE fixes I was doing...). It was a single file. Now that there's 4, I will probably be shifting to a packaged format because it does get messy.PSTo be blunt, if you want to use an older version of KSP I'm in no way obliged to make older versions readily available for that purpose. Downloading an update that specifically made it compatible with a newer KSP version was just asking for trouble. Edited May 1, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Justin Kerbice Posted May 1, 2015 Share Posted May 1, 2015 PSTo be blunt, if you want to use an older version of KSP I'm in no way obliged to make older versions readily available for that purpose. Downloading an update that specifically made it compatible with a newer KSP version was just asking for trouble.I'll not be too much blunt but what about people who just want to catch up and want this or this ?Are they be forced to upgrade KSP to just get some upgrades to the Bac9 work, just because you haven't sort things up in your github page ?So it's quite "too bad for you guys you should have been there, following carefully this thread to get the update when I made them". Quote Link to comment Share on other sites More sharing options...
marzharkon Posted May 2, 2015 Share Posted May 2, 2015 (edited) I'll not be too much blunt but what about people who just want to catch up and want this or this ?Are they be forced to upgrade KSP to just get some upgrades to the Bac9 work, just because you haven't sort things up in your github page ?So it's quite "too bad for you guys you should have been there, following carefully this thread to get the update when I made them".As far as I know, he never had to maintain the mod in the first place. I am happy this mod is around and will enjoy using it for as long as it is available. Thank you for the great work! Edited May 2, 2015 by marzharkon Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 3, 2015 Share Posted May 3, 2015 Hello,I installed this mod on a latest KSP (1.0.2) together with Crzyrndm patch, and some weird stuff is happening when I try to use it. I cannot modify the wing, J does nothing, I can only modify control surfaces. Furthermore, while in hangar it looks like this:http://i.imgur.com/wFmeVpY.jpgon runway it looks like this:http://i.imgur.com/agDCC65.jpgI pressed "S" to also show the levitating part.Hope it can be fixed, this mod really looks like something that should be in KSP by default. Quote Link to comment Share on other sites More sharing options...
Myslius Posted May 3, 2015 Share Posted May 3, 2015 Current version doesn't work with 1.0.2. I second to update this mod. Awesome mod, best mod out of all 35 others that i've used in 0.90 Thanks for the great work. I hope to use it again. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 3, 2015 Share Posted May 3, 2015 I need logs from those that aren't working as I can not replicate any errors Quote Link to comment Share on other sites More sharing options...
manyakNT Posted May 4, 2015 Share Posted May 4, 2015 Microfreeze with this mod(patch Crzyrndm). Stock wings - all good. Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 4, 2015 Share Posted May 4, 2015 https://www.sendspace.com/file/jvynmqoutput_log, as you requested Czyrndm. Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 4, 2015 Share Posted May 4, 2015 I am having the same problem as Kvantovy in 1.0.2 KSP with NuFAR. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 5, 2015 Share Posted May 5, 2015 aight, sounds like something changed with nuFAR recently that I'll have to check up on Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 5, 2015 Share Posted May 5, 2015 aight, sounds like something changed with nuFAR recently that I'll have to check up onYeah some kind of error pops up, unable to detect FAR module, or something like that. Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 5, 2015 Share Posted May 5, 2015 Hmm... I don't have any FAR version installed, I thought it's obsolete now, when the 1.0+ is out. Is there a version compatible with 1.0.2 that should be installed along the Procedural Parts? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 5, 2015 Share Posted May 5, 2015 Hmm... I don't have any FAR version installed, I thought it's obsolete now, when the 1.0+ is out. Is there a version compatible with 1.0.2 that should be installed along the Procedural Parts?The next version of FAR is experimental right now, though many people are using it even without a complete release. The new stock aero isn't even close to the level of detail and accuracy that the old version of FAR provided, let alone the new version (much better than old stock though).As far as 1.0.2 stock aero compatibility goes, it should work but you need to replace the dll in the main download with Crzyrndm's patch (in his sig). You don't need the Procedural Parts mod for this to work. Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 5, 2015 Share Posted May 5, 2015 I probably didn't express myself clearly: the Procedural Parts mod is what I want to have working. My question was if I need FAR or anything else to achieve that? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 5, 2015 Share Posted May 5, 2015 I probably didn't express myself clearly: the Procedural Parts mod is what I want to have working. My question was if I need FAR or anything else to achieve that?It should work without it, as long as you have an updated dll. Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 5, 2015 Share Posted May 5, 2015 You mean with this, right?https://github.com/Crzyrndm/B9-PWings-Fork/releasesIt's not working. In fact, in today's test I've got entire universe erased after some relauches of the test vehicle. o_OHere is the output_log and screenshots. Hope they will be of some help.https://www.sendspace.com/file/ndjthz Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 5, 2015 Share Posted May 5, 2015 (edited) @KvantovyYou need Module Manager installed as well. Also, current updates to the .dll you can grab here: https://github.com/Crzyrndm/B9-PWings-Fork/blob/master/GameData/B9_Aerospace/Plugins/B9_Aerospace_WingStuff.dll?raw=trueThe release is a package that has all the extra compatibility files in one place, but it doesn't get updated as often.@HodoI'm not having any major issues with the dev FAR build from about 6 hours ago. There's a couple of niggles when reverting to editor that insist on being persistent little annoyances, but I haven't encountered anything game breaking. Assuming you have both the necesary dependancies (MM, Modular Flight Integrator for FAR), I need a log and steps to produce your issue. Edited May 5, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Kvantovy Posted May 5, 2015 Share Posted May 5, 2015 Thanks man, Module Manager was the thing I needed, now it works like a dream! Also, thanks for the link to latest .dll, i'll check it and do some more tests later. Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 5, 2015 Share Posted May 5, 2015 @HodoI'm not having any major issues with the dev FAR build from about 6 hours ago. There's a couple of niggles when reverting to editor that insist on being persistent little annoyances, but I haven't encountered anything game breaking. Assuming you have both the necesary dependancies (MM, Modular Flight Integrator for FAR), I need a log and steps to produce your issue.I will try and get you that information in the next couple of days. May not have time tonight but I will see what I can come up with. Quote Link to comment Share on other sites More sharing options...
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