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Game hangs in loading screen.


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This error seemed to happen from one moment to the next. I was playing my game normally. Then i closed the game, installed Kerbal Alarm Clock, and restarted the game. Suddenly the game hangs on load.

This is the tail of the log:

[LOG 14:55:51.217] Added sound_explosion_low to FXGroup flameout

[LOG 14:55:51.227] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_SRB_625_02/KA_SRB_625_02'

[WRN 14:55:51.232] [shipConstruct for KA.SRB.625.02]: part cost (150.0) is less than the cost of its resources (0.0)

[LOG 14:55:51.233] Added sound_rocket_hard to FXGroup running

[LOG 14:55:51.234] Added sound_explosion_low to FXGroup flameout

[LOG 14:55:51.247] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_Tank_Radial_02/KA_Tank_Radial_02'

[LOG 14:55:51.258] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_Tank_Radial_03/KA_Tank_Radial_03'

[LOG 14:55:51.269] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_AtmScoop_01/KA_AtmScoop_125_01/KA_AtmScoop_125_01'

[LOG 14:55:51.294] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_AtmScoop_01/KA_AtmScoop_250_01/KA_AtmScoop_250_01'

When i close the game (Right click on the icon and close) a number of extra lines appear:

[LOG 14:55:51.318] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_Converter_125_02/KA_Converter_125_02/KA_Converter_125_01'

[LOG 14:55:51.334] [REGOLITH] - INPUT ElectricCharge 3

[LOG 14:55:51.335] [REGOLITH] - INPUT Karbonite 1.8

[LOG 14:55:51.335] [REGOLITH] - OUTPUTS LiquidFuel 0.225 False

[LOG 14:55:51.335] [REGOLITH] - INPUT ElectricCharge 3

[LOG 14:55:51.336] [REGOLITH] - INPUT Karbonite 2.2

[LOG 14:55:51.336] [REGOLITH] - OUTPUTS Oxidizer 0.275 False

[LOG 14:55:51.336] [REGOLITH] - INPUT ElectricCharge 6

[LOG 14:55:51.337] [REGOLITH] - INPUT Karbonite 4

[LOG 14:55:51.337] [REGOLITH] - OUTPUTS Oxidizer 0.275 False

[LOG 14:55:51.338] [REGOLITH] - OUTPUTS LiquidFuel 0.225 False

[LOG 14:55:51.344] PartLoader: Compiling Part 'UmbraSpaceIndustries/Karbonite/Parts/KA_Converter_250_01/KA_Converter_250_01/KA_Converter_250_01'

[EXC 14:55:51.348] Exception: Attach rules are 7 ints, either ones or zeros, separated by commas!

AttachRules.Parse (System.String value)

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)

PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node)

PartLoader+.MoveNext ()

[LOG 14:56:23.957] RemoteTech: ModuleRTAntenna: OnDestroy

[LOG 14:56:23.959] RemoteTech: ModuleSPUPassive: OnDestroy

[LOG 14:56:23.962] [iR GUI] destroy

[LOG 14:56:23.984] RemoteTech: ModuleRTAntenna: OnDestroy

[LOG 14:56:23.985] RemoteTech: ModuleSPUPassive: OnDestroy

[LOG 14:56:23.990] RemoteTech: ModuleRTAntenna: OnDestroy

[LOG 14:56:23.991] RemoteTech: ModuleSPUPassive: OnDestroy

[LOG 14:56:23.999] RemoteTech: ModuleSPU: OnDestroy

[LOG 14:56:24.000] RemoteTech: ModuleRTAntennaPassive: OnDestroy

[LOG 14:56:24.001] RemoteTech: ModuleRTAntennaPassive: OnDestroy

[LOG 14:56:24.003] RemoteTech: ModuleRTAntenna: OnDestroy

[LOG 14:56:24.004] RemoteTech: ModuleSPUPassive: OnDestroy

This is a consistant error.

I have tried:

Letting the game wait for 10 minutes.

Removing Kerbal alarm clock

Validating game cache (Steam)

Restart computer (Because, well, i don't know..)

Im on Windows running 32bit.

Mods:

Distant Objects

ART

Karbonite

KAS

Infernal Robotics

Near Future Solar

Planetshine

Procedural parts

RealChute

Regolith(Karbonite)

SCANsat

StageRecovery

TextureReplacer

TweakScale

Umbra: Exploration Pack/Karbonite/KarbonitePlus/MKS/OKS

ModuleManager 254

All mods are running in the latest version.

I am assuming from the error that it is something in the mod compilation that screws up. Is this infomation retained, and can i force a rebuild somehow?

Also: HELP! :P

Edited by niceundtidy
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UPDATE

And now, i boot my computer this morning and, just for lols, try to start KSP. And it loads... flawlessly...

I tried starting it at least 10 times yesterday with the same consistant error, over multiple machine restarts.

Later the following day, the game crashes, and when i restart the game, the error is back, this time with a different part:

[LOG 16:59:09.544] PartLoader: Compiling Part 'UmbraSpaceIndustries/ExpPack/PackRat/MiniWheel/MiniWheel/PackRat_MiniWheel'

[EXC 16:59:09.547] Exception: Attach rules are 7 ints, either ones or zeros, separated by commas!

AttachRules.Parse (System.String value)

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)

PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node)

PartLoader+.MoveNext ()

And now i can't start the game again.

I don't suppose the error is in the mod itself, as it does load sometimes. It seems to always happen during modulemanager load, so it would seem logical that it is either ModuleManager or the KSP partloader itself.

Am i really the only one to see this issue?

Edited by niceundtidy
The issue was intermittant, not resolved
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After playing around with the problem for a while, i seem to have found a fix.

Clearing the modulemanager cache resolves the problem (At least until the next time the error occurs).

I will leave this issue open at least until i can verify the fix, and maybe get drunk and shout angrily at whoever made the error:P

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Niceundtidy, I began having a very similar issue Saturday. After much bumbling about I came to the same conclusion you did, that deleting the MM cache would allow the game to load most of the time, at least once. Finally decided to install my mods in groups of 5 on a fresh install. In doing so, I found the problem (for me at least) is resolved by removing texture replacer. I have all of the mods you do except for near future solar, and quite a few you don't have. If removing texture replacer helps you as well, then we might be on to something. I'd be happy to replicate the problem this evening and post any logs that may be helpful.

Probably worth noting: If I remove all mods except for texture replacer the game runs fine.

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I will try to remove texture replacer when i have a chance. But its hard to be sure that it fixes anything, as the error is very intermittent. The game can run fine for days/weeks, and then suddenly crash and be unloadable until the cache is removed. At least i'm not alone in my plight:P

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  • 3 weeks later...

I don't think the 64 bit version of it has anything to do with it. I could be wrong.

Do you have active texture management? Try it and see if it helps the next time this happens.

- - - Updated - - -

I don't think the 64 bit version of it has anything to do with it. I could be wrong.

Do you have active texture management? Try it and see if it helps the next time this happens. If it works, it must be an issue with RAM, since you have some mods, which can use up more RAM

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  • 3 weeks later...

I am getting the same hang during loading. The last entry in the log is a nullreferenceexception. It's totally random as to which mod it is loading when the error occurs. I have had this error since 0.25 where the game hangs in the loading screen. It always appears to be at the end of the module manager tasks. But it's totally random. I can try to load 15 times and the game hangs every time. Then on the 16th try it will load just fine. Then it will load a couple times in a row. Then is will just start hanging again! IT IS FKING MADDENING! It seems to start happening when you get a lot of mods and lots of MM patching.

It really needs to get fixed because I am ready to stop playing the game because of it. I cannot stand having to sit through 5 minutes of loading and then have the G'DM thing hang 90% of the way through the load and then have to do that 15 times! By the time the game loads I don't even want to play it anymore! Someone please try to determine what is causing this and fix it.

Edited by ctbram
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After playing around with the problem for a while, i seem to have found a fix.

Clearing the modulemanager cache resolves the problem (At least until the next time the error occurs).

I will leave this issue open at least until i can verify the fix, and maybe get drunk and shout angrily at whoever made the error:P

I have the same problem. Loading stops right before it is completed.

Tried to remove Module Manager Cache - didn't work

Tried to remove Texture Replacer - didn't work.

Maybe I just have to many mods?

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