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Mixing up the science gamemode a little...


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Mjello, let me start out by saying that I do like career mode, trying to discern which contracts I can do and which ones are beyond me and my current capabilities, let contracts inspire me to try new things, trying to balance science with money and reputation and so on. Great stuff... but I can also foresee that I might tire of having to grind contracts or might not want that in all my games.

My suggestion is, and I'm sorry if it has been allready suggested, is the ability to add the features from career mode to the science mode, without them mattering.

In this way, I can have a game, where I don't have to worry about money or rep, but can still choose to try to optimise rockets with respect to money.

And still have the contracts inspire me to go to X, with Y and do Z.

Personally I think that would be a great intermediate choice between the science gamemode and career and could possibly help players learn the features without it being frustrating.

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