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Upon loading craft loses SAS and starts spinning.


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The title truly says it all, at launch, the craft stays stable, sas can be turned on and off, no issues there. But as soon as I quit the game (Note: shutting down the program) and load my save the craft starts spinning like a madman and I cannot activate SAS, I get the message that I don't have a SAS-capable pilot and/or no SAS-module onboard while I was able to use SAS control from launch...

KSP: 0.25 Windows 32bit

Problem: Upon loading craft loses SAS and starts spinning.

Mods installed:

Mechjeb 2

Realchute

ProcFairings

FAR

Crowd-sourced Science

KWRocketry

B9

Modulemanager

I double checked to make sure that all the mods are of the latest versions.

Reproduction steps:

Launch spacecraft into space, quit game, reload save.

Log:

https://www.dropbox.com/s/8wm9ryxob3owik5/output_log.txt?dl=0

EDIT: I found a workaround but no real solution, I made a quicksave right before I shut the program down, loaded the autosave, craft started spinning. After that I quickloaded and the craft is stable now, WITH working SAS... It's slightly annoying to have to load after a loading but hey, it's something for now :)

Edited by Wingeddrac0
Found workaround
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