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"Starting intro" for career


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Basically this adds a sort of "backstory" type thing to career; you start out with a model rocket and get taught how to do the basic stuff then actually start with your main program.

It needs these parts:

A better-looking 0.625m nosecone (without the heatshield) that has an integrated parachute (Just like model rockets)

A small launch clamp with probe core integrated

An 0.625m SRB

A really, really tiny version of an AV-T1

Basically, you start out with the parts to build a model rocket. You dont even have a probe core or anything. You build said rocket (This may be a good time to introduce players who *ahem* didn't read the tutorials to the editor). You launch the rocket. Gene Kerman may decide to pop in and tell you what all the stuff on the flight HUD means and how to launch. You launch your model rocket, recover it, and use the science you get to unlock the "start" node.

Edited by Hobbes Novakoff
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