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Upgrading/Changing Parts based on TechNode unlocks


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Hello,

I ve seen that the AR202 part from MechJeb gets additional functions when you unlock specific Tech Nodes.

How can I change parts (eg adding SAS, changing mass of parts) based on Tech Node unlocks?

With that, the software/weight of Probe Cores could be updated, so that players could have 1 probe craft design, which has increased capabilities based on tech.

Thank you very much!

PS: I want to use this in a larger balance mod I m working on at the moment (which will reduce clutter by using procedural parts where appropriate, balance the economy and change the tech tree) .

If such a functionality is more complicated and you are are interested in helping with it, please let me know!

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