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[DEV HALTED] CIT - MiscParts [1.1; 2015-01-06]


marce

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Dev halted like stated here

In this thread I'm going to post various parts that don't fit into any of my other mods and are too minor to deserve an own mod.


Resource Separator

I was annoyed that my Kerbal supply packs got drained by the main vessel if the resource flow mode allowed it. Actually they are drained first, because as surface attached parts they have lower priority.

So I created this simple (and still ugly, the quality of my parts is improving very slowly, sorry) part which leverages the stock option to lock resources.

All resources of all child parts are locked automatically. But they are also unlocked automatically again once they are picked up by another vessel (e.g. a Kerbal).


Payload Positioning Thruster

RCS Thruster with integrated decoupler which doesn't leave any remains on the payload. Intended to make docking with very heavy payloads easier.


PartsPack Download, License and Source

Until further notice this parts don't come with a custom plugin but require my Util library.

If anyone wants to make better parts using those modules or just improve the textures, please tell me and I'll link them here!

Edited by marce
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Looks great :) the RCS and docking system has always been a pain to avoid extra parts and my previous solutions had been to build these crazy arms that came up from below with RCS attached, but this..... MUCH easier :D idk why I didn't think of this first!

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Looks great :) the RCS and docking system has always been a pain to avoid extra parts and my previous solutions had been to build these crazy arms that came up from below with RCS attached, but this..... MUCH easier :D idk why I didn't think of this first!

Yeah I fiddled with IR (which is still great, though) until now as well :wink:

Glad you like it!

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Those RCS thrusters are amazing, and would be a must have, if I didn't already have removable RCS thrusters VIA KAS. Way to go tho. :kiss:

Yeah KAS is cool :)

I work a lot with probes, though, because no LS requirements and there is no reason a Kerbal has to be present for a simple supply ship docking at a station.

So removing them with KAS usually requires an extra mission to get an engineer up there + takes some time EVA-ing around. But it works, of course :)

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