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Kerbals on surface EVA get stuck animation wise when offloaded


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I'm not sure if this is a stock problem or related to mods, but since my game is modded, I'm posting here.

I've noticed this before on the Mun and now with Minmus, where any kerbals that are on surface EVA will get stuck animation wise when you go off somewhere with another kerbal and you go far enough away to offload the other kerbals. By stuck animation wise, I mean that their animation will be stuck in the arms outstreched frame, but you can still move around and do stuff, even EVA rocket mode works, they just won't do animation. They'll still ragdoll when they collide with the ground, but they'll end up all bunched up in ragdolled position.

I haven't checked just yet if it happens on Kerbin.

It is possible to reset them by either getting the kerbal back into the ship (which can be a bit difficult) or going to spacecenter and back.

Windows 8.1 64bit

KSP 0.90, running 32bit

Mods:

FAR

KAS

MechJeb plus extension for FAR

Nereids S.A.V.E. backup system

Hangar mod

B9 Aerospace

Stock Part Revamp (textures only)

ATM

Stock Bug Fix Modules*

procedural fairings

*The specific ones that I have are Anchored Decoupler fix, chute quickload, crew roster freeze, EVA ejection fix, and kerbal debris fix.

Output log: http://sta.sh/0c8lg2hgx70

Edited by smjjames
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