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TR-2V Missile Problems!


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Hello everyone,

I decided to post here because Google really isn't helping me much :(. I've been designing a few space combat ships after getting engrossed in the Macey Dean videos and I'm having problems with one of the stock "missiles" I've created. Upon decoupling and activation they just fall to pieces and do not fire, the weird thing is 3 of the sepratrons stay in the small decoupler and can be activated with space bar but do not move.

Normally id just go back to the drawing board but I built all the "missiles" in the VAB to make sure they work properly and then added them to the sub-assemblies furthermore on another of my spaceships the same design works absolutely fine and the larger missile on the same ship fires as planned

Here is what I've tried so far:

  • Launching from staging and hotkeys.
  • Close KSP then restart.

  • Putting sepratrons above the decoupler in staging.

  • Moving the firing system to a different surface with more space.

  • Moving the sepratrons up out of decoupler.

Has anybody experienced this before or know of a way to fix it. I don't mind posting a few gifs or eve my craft files if I have to.

Thanks ;.;

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Let me ask the first important question someone else is sure to...

When you try it via staging, are you sure your parts are in the right sequence to be staged?

666th post!

Edited by 7499275
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Hey guys,

thanks for the help so far, here is a picture of my missile. first is the rocket attached, secondly after the rocket is fired with the 3 sepratrons stuck and then the third image is after the rest of the rocket rolls onto the ground and is destroyed and is the remaining sepratrons detach :confused:. In the images you can see the larger rocket which fires fine and the same missile on a different craft with no problems.

t4pKsF4.jpg

like JPmAn said it is definitely a problem with the sepratrons because when I take them off the remainder of the missile detaches normally, but when I reattach them higher up without any offset they fail to work again.

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When making stock missiles, the main question is whether you want the decoupler itself to be part of the missile or not. If not, and you also don't want it to remain part of the launching ship, then you should use the blue stack decouplers instead of separators.

Now, if you want the decoupler to be part of the missile, you have to make sure it's pointed in the correct direction. All separators have a red triangle on them. When activated, they separate on the side with the point of the triangle and stick to whatever's attached on the side with the base of the triangle. This means that if your missile is on top of the launcher, you want to flip the separator upside down so the tip of the triangle points at the launcher.

Thus, the easiest way to make a TR-2V missile battery is to turn the TR-2V upside down and attach 2 Sepratrons to it horizontally, pointing in the same direction. Make sure the TR-2V and the Sepratrons are in the same stage. When that stage is fired, the TR-2V comes loose and the Sepratrons push it off horizontally at high speed, which is the missile. It's a disc instead of a long, pointy thing, but it works very well. Then you can copy and paste as many such 3-part assemblies on top of each other as desired and arrange the staging so they activate from the top of the stack to the bottom. Voila, a multi-shot missile battery.

You can do all sorts of fun stuff this way. For example, if you put the Sepratrons on facing opposite directions, and angle them up very slightly, you can making pretty fireworks. Now the thing will rise vertically fairly slowly while the Sepratrons spin it rapidly, as shown here (all the little flying pinwheels between the big stuff):

If you want to make a pointy missile, a good way is to use the "Pocket Edition" I-beam. Put as many Sepratrons on it as desired all parallel to the I-beam, and attach the I-beam to a blue stack separator. Again, the Septratrons and the separator are on the same stage. However, pointy missiles don't work that great. A better option is to use the short, wide I-beam horizontally with a Sepratron on each end, so it's like a flying razor blade.

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i know your problem your sepratrons aren't in the same stage as the decoupler.

when an object without capsule or robot core is disconnected form one with one of those things it becomes static.

as in it will still have physics (within the 2.5 km range) but you can't can't control them

so in a nut shell your missile thrusters have to be in the same stage as your decoupler, if its that type of missle

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