Jump to content

Far


7499275

Recommended Posts

I love FAR, well... I love how FAR treats reentry into the atmosphere. However I can't launch (most rockets) or any planes that will actually survive, any tips? :)

As you are using FAR, the rules of the real world apply. First and foremost it means that you cannot deviate too far from your prograde vector. If you turn a bit too sharply and your nose turns with too much of an angle into the wind you will be punished, so slow and careful movements. Another important bit is that you have the CoM, CoT and if applicable the CoL in order. If you get them in the wrong place or the CoM shifts because fuel is spent, bad things will happen and you will not go to space today. Of course, since FAR adds appropriate drag, you will need to make sure your rocket is smooth, aerodynamic and that draggy bits are properly shielded. Drag in the wrong places will destabilize your craft. Nose cones are mandatory.

The main difference is that FAR does not allow all sorts of crazy stuff that would never fly in the real world, but does so with stock aerodynamics. If you could post some examples of your craft, more specific advise might be given :)

Link to comment
Share on other sites

There are so many things that can go wrong with FAR, so it is hard to tell where you go wrong. Though, if you are saying that your stuff can't survive, as in it get aerodynamic disassembled, then that might be a case of too much speed. Lower your TWR. 1.5 to 2.5 is about the safe zone. Doesn't mean you can't build craft with higher TWR, just means that when you are in deep atmosphere, control your throttle.

SRB are very dangerous to use with FAR because of this. Slap it on a too lightweight craft and you will literally ram into a wall of air without no way to slow down.

Link to comment
Share on other sites

SRB are very dangerous to use with FAR because of this. Slap it on a too lightweight craft and you will literally ram into a wall of air without no way to slow down.

At the same time there is no souposphere, so that is a little easier. Which reminds me: start your gravity turn almost as soon as you leave the pad with far. No useless boosting straight up. Do not be afraid to go full throttle, just make sure not to overdo it with a TWR of 12 or some ridiculous number.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...