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[Question] IVA rotating/translating seats?


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Has anyone tried to implement a rotating or translating seat in IVA? I'm developing a part mod that uses a command pod for both atmospheric flight and vertical launch / landing and I think it would be awesome to have two IVA views (with controls) that can swivel the pilot's chair down 90 degrees so that landing a lander vertically would be much easier in IVA with windows. Is it possible to animate an IVA seat gameobject and bind it's state with say, an RPM switch? Or are these gameobjects static? Thank you!

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I haven't tried... but most things that depend on transforms seem to work when animated. I don't recall any stock modules for playing an animation inside an iva... if one exists that's your best bet. Something like RPM's variable animator can make a prop that moves... but I don't see how you'd embed a working kerbal transform into a prop.

The easy answer is to 'sorta fake it' with InternalCameraSwitch. It won't move the seat or the kerbal, but you COULD click a 'landing view' button in the cockpit that was actually the collider for the InternalCameraSwitch, and moved your view down to a lower window. Not perfect, but it would be something.

I keep hoping for a mod that lets kerbals switch seats in IVA for my mods. One of my cockpits has very different controls at different seats - there are two 'pilots' seats, and then a docking station and an engineering station with different controls. When the pod isn't full, it would be nice if the pilot could move to the docking module and operate those controls. If this mod ever gets made, you could change 'seats' without actually moving the chair itself, if you cleverly designed it so that both possible camera positions couldn't see any bits of the other positions chair.

I hope someone smarter comes along with a simpler answer... but that's what I can come up with right now!

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