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KSP OpenGl Crashing on accessing settings.


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When i try to access the settings from the main menu in my opengl ksp game, it just hangs, task manager doesn't say it has crashed, but all i see is the loading icon in the corner of the screen, i have waited and waited but nothing seems to happen. Thanks.

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I also have to tab out and back in to get rid of screen flicker on the in game menu when changing graphics settings. And the bottom left corner of the loading screen picture looks like it has been cut out, just a black square is there.

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Are you also using the -popupwindow option? Starting with 0.90, they seem to work better together. That said, OpenGL support is a Unity feature, so you'd have to ask for support for it on those forums.

Okey dokey thanks. Where is the pop up window option?

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I have the AA on override, but the textures still look a little... soft, fuzzy, i don't know how to describe it. Other than that it is running great, and it's not hugely noticeable, but it's bugging me, ive been messing about with my nvidia control panel trying to see if any of the options in there change it, but no luck yet.

Well not all the textures, Just the writing an UI in game.

Edited by SmashBrown
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Okay the only way to get rid of it and make it work properly in openGL is to add the full line " -force-opengl-poupwindow", but then it does not reduce my memory footprint anywhere near as much as it was doing without "-popupwindow" on the end, and it just crashes, stupid RAM limit...

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Going to try running ATM on the Astronomers Pack that should hopefully let me play.

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ATM doesn't help. dangit.

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Bumping this to see if i can get a solution from anyone. On the loading screen when using opengl, the bottom left corner is just black, then when i get to the main menu i have to tab out and back in as i get horrid screen flicker, i cannot access the settings from the main menu, and no matter what i do with Nvidia control panel, it does not do anything for me.

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  • 3 weeks later...
  • 2 months later...
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  • 1 month later...

I found a solution.

I also had this problem when using OpenGL mode or Direct3D11 mode, using popupwindow worked as a fix, but as Smashbrown says it doesn't decrease memory usage nearly as much as full screen mode. Changing my video card drivers (I have a Geforce 760) did not seem to have any effect.

What seems to fix this problem of 'fuzzy' or 'soft focus' graphics is to disable all anti-alaising settings in the nvidia control panel.

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  • 2 months later...

I ran into this issue on my own installs. The issue seems to be caused by OpenGL fullscreen and ModuleManager alt-tabbing away from the game. Disabling fullscreen and using -popupwindow instead fixes it, EDIT: as does toggling full-screen mode with Alt-Enter.

Edited by Kerbas_ad_astra
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