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Good Evening Everyone,

I'm currently in the planing stages of a new mod. Essentially there are some things that I would like to see in KSP, and I have some free time on my hands so I figured why not.

Has the modding community created a "standard" when it comes to custom resource properties and extraction? I have seen the Custom Resource Pack, ORS, and ORSX. All appearing to have standardization and compatibility in mind.

If there is not a standard go to solution, I have no problem building my own. Just would rather my projects be compatible with others.

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Good Evening Everyone,

I'm currently in the planing stages of a new mod. Essentially there are some things that I would like to see in KSP, and I have some free time on my hands so I figured why not.

Has the modding community created a "standard" when it comes to custom resource properties and extraction? I have seen the Custom Resource Pack, ORS, and ORSX. All appearing to have standardization and compatibility in mind.

If there is not a standard go to solution, I have no problem building my own. Just would rather my projects be compatible with others.

I think your best bet is the Community Resource Pack.

http://forum.kerbalspaceprogram.com/threads/91998

Currently ORS is only used by Interstellar (whose Creator FractalUK is currently absent) There is someone who is upkeeping Interstellar, who is actively converting it to CRP i believe.

ORSX was Roverdudes custom fork of ORS which he has since depreciated (in favor of a new backend system "Regolith" which supports the CRP.

There are many mods right now using CRP (TAC-Life support, Near Future, all of the USI Constellation of mods)

Also if you are in need of a resource harvesting/conversion/ISRU Framework, i would look into using Regolith http://forum.kerbalspaceprogram.com/threads/100162-0-90-Regolith-an-open-ISRU-and-Resource-framework-0-1-2-2014-12-24

That way you do not have to build your own.

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Thanks Ya'll,

I'm planning on using CRP and Regolith.

I'm still in the early planing stages and haven't gotten into the development part yet. Also trying to work with an old high school buddy of mine to see if he is willing to help with models and textures. I'm good with code, but when it comes to making things pretty... not so much.

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